I started sketching this plans for this map about two years ago, but only got around to completing a playable version a month ago. As the name implies, it's a hostage situation within an airport terminal.
The hostages are well separated with spawns in the food court, shops, and restrooms. There are two main contact areas that are spacious and varied, so they aren't chokes. The hostage rescue zone is spacious and has three paths leading into it, each from a different direction.
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T Spawn and Shops
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CT spawn and rescue zone
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Atrium contact area
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Baggage contact area
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