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[CSGO] de_rust

  • major.quin_n
  • December 31, 2015 at 8:20 PM
  • major.quin_n
    • December 31, 2015 at 8:20 PM
    • #1

    de_rust is a work in project classic defuse map. It has similar, simple features from Dust II and Mirage, in that there is a mid and two connectors. The map is around 4000 by 4000 units, pretty much the same size as Mirage and Dust (maybe a little wider). The theme is not fully finalized, but I am thinking a research facility in the middle of a jungle. Soon I will add some custom military models, and maybe even have a rocket in one of the sites, and the other could be explosive payload.I am not focused as much on theme and architecture, rather making a legit, playable map. However, if you do have a comment about the buildings, I will note it and attempt to change it if necessary.

    Please give me feedback on the theme and architecture. The layout is mostly finalized, except that I am going to move T spawn back further and try to improve mid more to be CT friendly. Any feedback is helpful as long as it is constructive. Also, do not comment that the rocket looks like, something... not helpful it is not textured.

    Steam workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=577783735

    Pictures:

  • major.quin_n
    • January 9, 2016 at 5:04 AM
    • #2

    NEW UPDATE!

    - Greybox has been added, no more of the repetitive brick texture.

    - Minor game play adjustments

    - New passageway from mid to A

    - More buildings, mostly around B

    - Better radar

    - Added signs to bombsites

    - B connector is edited

    If you have any comments about game play or style, be sure to say so so I can improve the map.

  • Vorontsov
    • January 10, 2016 at 12:28 AM
    • #3

    Make sure to get better lighting in your level, you could decompile an official map and see how they do certain things. Focus more on the gameplay & layout before implementing aesthetics, so that way if there is something unenjoyable with the gameplay you could just change it without having to delete a lot of hard work that you spent on aesthetics. Besides that, keep it up and you'll get there!

  • major.quin_n
    • January 10, 2016 at 12:50 AM
    • #4
    Quote from Vorontsov

    Make sure to get better lighting in your level, you could decompile an official map and see how they do certain things. Focus more on the gameplay & layout before implementing aesthetics, so that way if there is something unenjoyable with the gameplay you could just change it without having to delete a lot of hard work that you spent on aesthetics. Besides that, keep it up and you'll get there!

    Yeah I fixed the lighting in the new update to be a little bit better. The sky box and lighting makes more sense now.

  • maxlevelboi
    • January 22, 2016 at 12:28 PM
    • #5

    Gonna follow this for sure : -)!

  • major.quin_n
    • February 11, 2016 at 3:45 AM
    • #6

    NEW UPDATE!

    - Minor game play adjustments

    - More buildings

    - Lots more detailing

    - Clear theme

    - Different cover

  • major.quin_n
    • June 8, 2016 at 11:31 PM
    • #7

    NEW UPDATE![/b]

    - Changed A site entrance for T's which makes rushes less viable as they were OP before. Now you have to jump over the ledge.

    - Not technically in the update but I'm moving T spawn further back as they reached site too quickly

    - Lots more detailing (still not done). Got rid of horrible rock texture and replaced it with a better one. Buildings look better.

    - Different, better cover

    - Added a um, "rocket". Not sure about this yet, I would like some feedback on it. The theme would be that T's are trying to launch an illegal satellite into orbit but CT's have gotten word of the operation and are trying to shut it down and capture the technology. Oh, and the other bomb site just has explosive stuff for now. You know, the usual. I was told this idea is impractical and stupid but let me know what you think.

    plz no ban for bump gravedig

  • DasLlama
    • June 10, 2016 at 11:18 PM
    • #8
    Quote from major.quin_n

    On 9.6.2016 at 0:31 AM, major.quin_n said: - Added a um, "rocket". Not sure about this yet, I would like some feedback on it. The theme would be that T's are trying to launch an illegal satellite into orbit but CT's have gotten word of the operation and are trying to shut it down and capture the technology. Oh, and the other bomb site just has explosive stuff for now. You know, the usual. I was told this idea is impractical and stupid but let me know what you think.

    Soooo the CTs have to bomb this down? ;)

  • major.quin_n
    • June 11, 2016 at 2:47 AM
    • #9
    Quote from DasLlama

    3 hours ago, DasLlama said: Soooo the CTs have to bomb this down? ;)

    No. Well what I envisioned was the T's were going to blow up their secret technology (in the crates on site) so that CT's can not capture it and study it. They want to keep their advancements in secret so they can carry on with launching potentially weapons into space with the rocket. Basically they are covering their tracks and stopping the CT's from getting to it.


    Nothing is final. I have also thought of making it the site of a huge satellite that the T's want to blow up. Not sure yet, I am playing with ideas for the theme of the map to make it more interesting.

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