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First Unreal 2004 Experience

  • von*ferret
  • April 5, 2005 at 8:47 PM
  • von*ferret
    • April 5, 2005 at 8:47 PM
    • #1

    My first experience with Unreal. For class we had to create a room that you might see in a functional game level with a focal point. I had a week to learn the editor and do what I could, so this is what I present to you. Its a total of 27 seperate static meshes. I didn't have time to put in the volumetric lighting from the cave opening. I might fix this up later because I'm not pleased with the pose of the statue (needless to say I didn't get to clothing him either lol) and some of the model's skins are pretty blurry. Lighting was supposed to be moody but I think it just came out dark. I wanted the emphasis to be on the blue light coming through the center cavity in the cavern. Hope you guys enjoy, I learned a lot from Unreal and making/skinning prop models.

    [Blocked Image: http://www.thevon.net/alpha/a1.jpg]

    [Blocked Image: http://www.thevon.net/alpha/a2.jpg]

    [Blocked Image: http://www.thevon.net/alpha/a3.jpg]

    [Blocked Image: http://www.thevon.net/alpha/a4.jpg]

    [Blocked Image: http://www.thevon.net/alpha/a5.jpg]

    [Blocked Image: http://www.thevon.net/alpha/a6.jpg]

    clearification, the statue's right arm was going to carry a staff at a different angle, the ball was going to glow blue, but like I said I ran out of time and did what I could.

  • KidDynamite
    • April 5, 2005 at 8:49 PM
    • #2

    Very cool fetter, now link to download gogogo

  • Minos
    • April 5, 2005 at 8:55 PM
    • #3

    Nice meshes fetter, cant say the same of the lighting though

  • spine
    • April 5, 2005 at 9:27 PM
    • #4

    Hey, gj on such short time aswell man.

  • Kamikazi!
    • April 5, 2005 at 9:54 PM
    • #5

    Yeah it seems you lose a lot of your nice work in the darkness

  • wacko
    • April 5, 2005 at 9:55 PM
    • #6
    Quote from Minotauro

    Nice meshes fetter, cant say the same of the lighting though

    it looked very orange at one point... and I just was to fucking tired to fix the lighting I had some cool effects in there but I never sent them back to ferret. Then again I never worked on this map according to ferrets post

  • DaanO
    • April 5, 2005 at 10:13 PM
    • #7

    i actually really like how that looks,good job!

  • kleinluka
    • April 5, 2005 at 10:18 PM
    • #8

    thats quite rad for the short amount of time you had. good job!

  • Fullauto
    • April 5, 2005 at 10:46 PM
    • #9

    Very nice static propage.

    Scene is solid, but not as spectatular as it could have been, still, good work for making something in ut2k4

  • ReNo
    • April 5, 2005 at 10:55 PM
    • #10

    Given the time span I think you did a great job Planning on doing any more work in the Unreal engine? Or perhaps finishing off the scene with what you had planned? A little bit more work and this would be a lovely little portfolio piece.

  • von*ferret
    • April 6, 2005 at 12:32 AM
    • #11

    Since wacko has his panties in a bunch, wacko helped me understand how to do skyboxes, helped me re arrange my lighting, and strenghten the center light.

  • mike-0
    • April 6, 2005 at 1:26 AM
    • #12

    Is unreal a brush based engine?

  • jfas
    • April 6, 2005 at 1:52 AM
    • #13

    nod of approval! thats pretty damn good for what i gather is your first project, like you said, lighting could have been alot better, but either way it looks bueno

  • wacko
    • April 6, 2005 at 1:59 AM
    • #14
    Quote from von*ferret

    Since wacko has his panties in a bunch, wacko helped me understand how to do skyboxes, helped me re arrange my lighting, and strenghten the center light.

    I just wanted to say I hate you

  • MJ
    • April 6, 2005 at 3:06 AM
    • #15

    looks a bit close quarters. What weapons will be added?

  • von*ferret
    • April 6, 2005 at 4:43 AM
    • #16

    like I said its only something you might see in a functional game level, its not intended for actual gameplay although I designed it to have the ABILITIY to become one. So I'm not going to add any weapons.

  • xRYqX7pY2Kko2YBOCL
    • April 6, 2005 at 9:46 AM
    • #17

    Well done von.

    Looks so much better than that max file you gave me.

    Can't believe you uv wraped everything in like, 1 night.

  • mike-0
    • April 7, 2005 at 2:01 AM
    • #18

    yea, uh... is unreal a brush based engine?

  • von*ferret
    • April 7, 2005 at 2:28 AM
    • #19

    of course it has brushes, however 90% of the level was built out of static meshes.

  • MJ
    • April 7, 2005 at 2:56 AM
    • #20

    i loaded unreal ed once, i quickly clicked the X.

    ::huggles worldcraft::

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