Work in progress by @Fnuggi & @LizardPL.
Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=562307272
More screenshots:
Quote
Work in progress by @Fnuggi & @LizardPL.
Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=562307272
More screenshots:
Quote
About damn time this had a thread ![]()
This looks aweseome - Ill check it out ingame as soon as I get home! ![]()
For me looks like you overdone with ground levels. Also CTs at A site have no safe positions from T balcony. Some feedback.
Finally you posted your map! ![]()
Aw yeaaaaaaaaaaaaah
Great layout, if the detailing will be just as good I expect to play it during an operation ![]()
Thanks for the kind words and feedback already. Love you guys. ![]()
Expect a playtest soon™
Having so many people supporting you early on is such a great feeling. Thanks everyone !
Have you made changes to 'toxic' on B yet? Interested to see how that's progressing ![]()
Yeah we connected toxic room with CT ramp (the one that you take when going B) ![]()
i already like this shot :v
[Blocked Image: https://migrationtest.mapcore.org/uploads/monthly_2015_11/2015-11-25_00011.jpg.b254fdcb1d43b61f87157067fa00bfb1.jpg]
it reminds me of hl2 train station
Hi guys ! Time to revive this thread.
We are happy to announce that @Vorontsov joined our team to help us with custom content.
Fnuggi is working on few changes to the T side of the map so be ready for the yet another playtest maybe next week.
Here is a little preview on our timetable screens hope you guys like it !
(no idea how to attach webms so here is the link)
http://webm.host/26f6e/vid.webm
Cya next week ! ![]()
Sneak Peekerino ![]()
[Blocked Image: http://i.imgur.com/DBVbWSO.jpg]
How are you guys managing the files across 3 people? Are you using Hammer's version control system and DropBox or GitHub or something?
Quote from LizardPLDropBox + Trello
So you guys don't split up the VMF using version control? Do you just tell each other via Steam when you're about to start working on it so you don't have conflicting changes?
@sevin They split the map up into different areas to work on, so for example the vmf Lizard works on covers one area, like A-Site and Spawn and Fnuggi covers B-Site and T-Spawn.
1 map, 2 themes :v
Kidding, but always interesting to see how you separate the map and work it out simultaneously. It'd be fun too se more people try it out. Keep us updated!
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