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[CS:GO] de_Transit

  • Fnugz
  • November 25, 2015 at 9:07 PM
  • Fnugz
    • November 25, 2015 at 9:07 PM
    • #1

    Work in progress by @Fnuggi & @LizardPL.

    Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=562307272

    More screenshots:

    Quote

  • jackophant
    • November 25, 2015 at 9:33 PM
    • #2

    About damn time this had a thread :D

  • SirK
    • November 26, 2015 at 6:59 AM
    • #3

    This looks aweseome - Ill check it out ingame as soon as I get home! :D

  • swst.turn
    • November 26, 2015 at 10:28 AM
    • #4

    For me looks like you overdone with ground levels. Also CTs at A site have no safe positions from T balcony. Some feedback.

  • JustFredrik
    • November 26, 2015 at 12:09 PM
    • #5

    Finally you posted your map! :D

  • Puddy
    • November 26, 2015 at 3:20 PM
    • #6

    Aw yeaaaaaaaaaaaaah

  • RivFader
    • November 26, 2015 at 6:20 PM
    • #7

    Great layout, if the detailing will be just as good I expect to play it during an operation :D

  • Fnugz
    • November 26, 2015 at 6:40 PM
    • #8

    Thanks for the kind words and feedback already. Love you guys. <3

    Expect a playtest soon™

  • Lizard
    • November 26, 2015 at 9:39 PM
    • #9

    Having so many people supporting you early on is such a great feeling. Thanks everyone !

  • Vaya
    • November 27, 2015 at 9:21 AM
    • #10

    Have you made changes to 'toxic' on B yet? Interested to see how that's progressing :)

  • Lizard
    • November 27, 2015 at 9:50 AM
    • #11

    Yeah we connected toxic room with CT ramp (the one that you take when going B) :)

  • catfood
    • November 27, 2015 at 9:58 AM
    • #12

    i already like this shot :v
    [Blocked Image: https://migrationtest.mapcore.org/uploads/monthly_2015_11/2015-11-25_00011.jpg.b254fdcb1d43b61f87157067fa00bfb1.jpg]

  • slavikov4
    • November 27, 2015 at 9:59 AM
    • #13

    it reminds me of hl2 train station

  • Lizard
    • February 22, 2016 at 9:13 PM
    • #14

    Hi guys ! Time to revive this thread.


    We are happy to announce that @Vorontsov joined our team to help us with custom content.

    Fnuggi is working on few changes to the T side of the map so be ready for the yet another playtest maybe next week.

    Here is a little preview on our timetable screens hope you guys like it !
    (no idea how to attach webms so here is the link)

    http://webm.host/26f6e/vid.webm

    Cya next week ! :)

  • Vorontsov
    • February 22, 2016 at 9:15 PM
    • #15

    Sneak Peekerino ;)

    [Blocked Image: http://i.imgur.com/DBVbWSO.jpg]

  • sevin
    • February 25, 2016 at 12:04 AM
    • #16

    How are you guys managing the files across 3 people? Are you using Hammer's version control system and DropBox or GitHub or something?

  • Lizard
    • February 25, 2016 at 12:28 AM
    • #17
    Quote from sevin

    How are you guys managing the files across 3 people? Are you using Hammer's version control system and DropBox or GitHub or something?

    DropBox + Trello :)

  • sevin
    • February 25, 2016 at 1:43 AM
    • #18
    Quote from LizardPL

    DropBox + Trello :)

    So you guys don't split up the VMF using version control? Do you just tell each other via Steam when you're about to start working on it so you don't have conflicting changes?

  • Vorontsov
    • February 25, 2016 at 11:47 AM
    • #19

    @sevin They split the map up into different areas to work on, so for example the vmf Lizard works on covers one area, like A-Site and Spawn and Fnuggi covers B-Site and T-Spawn.

  • Logic
    • February 25, 2016 at 1:06 PM
    • #20

    1 map, 2 themes :v

    Kidding, but always interesting to see how you separate the map and work it out simultaneously. It'd be fun too se more people try it out. Keep us updated!

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