There is a new goodie in Wall Worm. While working on some assets for Black Mesa, I decided to make it easier to export animated textures for the Valve Particle Editor. Now you can quickly convert rendered images into particle-ready VTF sheets. If the docs aren't clear enough, there is a sample scene in Max 2015 format you can download from that link with a text file explaining what to do with the scene to export into VTF.
Enjoy ![]()