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New Goodie in Wall Worm: Create Animated Particle Textures

  • shawnolson
  • October 21, 2015 at 8:16 PM
  • shawnolson
    • October 21, 2015 at 8:16 PM
    • #1

    There is a new goodie in Wall Worm. While working on some assets for Black Mesa, I decided to make it easier to export animated textures for the Valve Particle Editor. Now you can quickly convert rendered images into particle-ready VTF sheets. If the docs aren't clear enough, there is a sample scene in Max 2015 format you can download from that link with a text file explaining what to do with the scene to export into VTF.

    Enjoy :)

  • Kochi
    • October 22, 2015 at 5:49 AM
    • #2

    wow amazing job shawn thank you verymuch!!

  • shawnolson
    • October 26, 2015 at 6:31 PM
    • #3

    Thanks Kochi.

    I've got word from a couple users that you can't get it to work in CS:GO. Not sure about that. At the moment I'm testing in Black Mesa and it works fine. I'll look into CS:GO and see if it is something I can address or if it's just a case of CS:GO tools not allowing custom particles and/or has some different workflow that's needed.

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