too bad you didnt get this out before the contest winners were picked...
dm_zeta prefinal
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I wasn't even planning on building a hl2dm map until a couple weeks before the deadline, when I figured I might as well see if I could whip something up. I did send in a layout-complete build to Valve but I recently heard there was some problem with the submission. Oh well, no matter.
Pretty much all the work since then has just been prettying it up and balance tweaking.
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Finally got around to taking a look at this ingame, and oh my God, it lives up to the screenshots and then some! Really really impressive level, and runs like a dream considering the detail level. Incredible job!
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cheers

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I've just had a playthrough, and indeed, this is truly brilliant.
Excellent texturing, layout, lighting and geometry. It's hard to give feedback when the positives firmly crush the negatives into submission.
All I can think of, is that the light_environment's ambient lighting gives all models a slightly weird light purple shadow - perhaps a more neutral hue would look better - and also 1 or 2 graffiti decals appear squashed, betraying their human origin.
That's about it; it's easily my favourite custom HL2 map so far, and I wish you could have got it in for the DM competition. Ah well, great work!
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Looks grate, but i guess its just not my type... :roll: -
I like it alot. The layout is pretty unique and the architecture shows alot of skill. The curved roads and texture work are very nice.
The only think I would object to is the "City 17" look it has. Granted, I understand those are the texture you have at hand for making HL2 DM maps, so this really isn't a negative, but I thought it was worth mentioning anyways.
Good job.
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HL² need more sky and custom textures.. ive seen that lightning in many maps, an that sky and those textures.. but its great, but not my type..
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