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dm_zeta prefinal

  • ginsengavenger
  • March 24, 2005 at 3:57 AM
  • ginsengavenger
    • March 24, 2005 at 3:57 AM
    • #1

    heyuh, mapcore was down when i went around with this thing last time :/

    but i'm sure most of you haven't seen it yet and i'd like to get your input before i release a final so here goes:

    Download:

    http://%7boption%7d

    Screenshots:

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal01.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal02.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal03.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal04.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal05.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal06.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal07.jpg]

    i've already ripped out and rebuilt this curvy track thing here because it made no sense but i like the composition so i didn't take a new screenshot ;P

    there is now a turnaround thing under the traincar and a doorway in the big wall next to it.

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal08.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal09.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal10.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal11.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal12.jpg]

    i recognize the interior is especially quite lacking, i've been improving it but i just feel kind of bleh about this map now.

    the prefinal represents about five or six weeks of work.

  • skdr
    • March 24, 2005 at 5:00 AM
    • #2

    Looks good man! I'll give it a shot after work

  • JynxDaddy
    • March 24, 2005 at 5:04 AM
    • #3

    Wow, that looks really good. Everything fits in together.

    The skybox is rather dull in http://ginneh.home.comcast.net/dm_zeta_prefinal11.jpg though.

    prefinal means your still welcome to crits right

    You should add some more detail to the building walls too.

  • Minos
    • March 24, 2005 at 5:26 AM
    • #4

    Looks quite lovely gins, I dig the lighting. That warehouse (or whatever the fuck it was supposed to be) looks specially nice as well.

    I dont get whats the porpuse of all this trash around on this part though ( http://ginneh.home.comcast.net/dm_zeta_prefinal05.jpg ) ;o

    I also dont get the theme at all, but I may be being stupid since I havent played HL2 yet.

    GJ at all.

  • KungFuSquirrel
    • March 24, 2005 at 5:49 AM
    • #5

    OMG NAEM THEIF!!

    *ahem*

    Looks pretty snazzy

  • ginsengavenger
    • March 24, 2005 at 5:58 AM
    • #6

    omai is there another zeta? i wasn't aware :s

    thanks and yes definitely want the crits dudes~

  • Dreaded Fist
    • March 24, 2005 at 10:40 AM
    • #7

    Beautiful !! Lighting makes it look so sexy and everything looks like it should be there, nothing is out of place

  • KungFuSquirrel
    • March 24, 2005 at 12:23 PM
    • #8
    Quote from ginsengavenger

    omai is there another zeta? i wasn't aware :sthanks and yes definitely want the crits dudes~

    Not recently. Second map I released back in June 2001 was dm_zeta for HL. I think you'll be ok. Couldn't resist the comment, though

  • PhilipK
    • March 24, 2005 at 1:19 PM
    • #9

    omg, sexey work ginny

    really nice to see you work on a hl2 map :]

  • DaanO
    • March 24, 2005 at 2:35 PM
    • #10

    I'll email you some feedback tonight, ok?

  • Steppenwolf
    • March 24, 2005 at 2:45 PM
    • #11

    Looks good! I like your organic mapping style. Its good to see stuff that isnt in a 90 degrees angle.

  • ReNo
    • March 24, 2005 at 5:00 PM
    • #12

    Looks awesome judging from screenshots, and I totally agree with Steppenwolf that its great to see some none square room layouts/architecture. I'll check it out later and tell you my thoughts.

  • RA7
    • March 24, 2005 at 5:11 PM
    • #13

    Is this teh same prefinal i uploaded at LanmaniaX???

    or is this the first thread of yer map here??

  • ginsengavenger
    • March 24, 2005 at 5:46 PM
    • #14

    yeah ra7 this is the same build. i just never got around to posting it here

    re: KFS: heheh alright ;D

  • JAL
    • March 24, 2005 at 5:56 PM
    • #15

    I like this one

  • mikezilla
    • March 24, 2005 at 8:15 PM
    • #16

    only thing i hate is seeing that sky texture and that lighting style AGAIN

    we need more sky textures!!!

  • ginsengavenger
    • March 25, 2005 at 3:17 AM
    • #17

    yeah i know, i know. i was very intentionally staying away from the morningdew thing, didn't want any of it. it wasn't til the very end that i ripped out all the lighting and relit it because the map was really crying for that extra kick. anyway i understand but the map is definitely better for it i didn't make the decision lightly.

    and yesss, moremoremore skiesskiesskies

  • MagicTMP
    • March 25, 2005 at 11:10 PM
    • #18

    wow. so curvy. makes it look so unnaturally natural and just great to look at. the lighting helps tremendously. overall, .

  • OL
    • March 25, 2005 at 11:21 PM
    • #19
    Quote from mikezilla

    only thing i hate is seeing that sky texture and that lighting style AGAINwe need more sky textures!!!

    so um, weren't you the guy who made all the skies in BiA?

    *cough*

  • DaanO
    • March 26, 2005 at 12:44 AM
    • #20

    No time yet to get you some proper feedback but my first impression was that it's very, very good. This should've won the HL2DM contest imo.

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