1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

dm_zeta prefinal

  • ginsengavenger
  • March 24, 2005 at 3:57 AM
  • ginsengavenger
    • March 24, 2005 at 3:57 AM
    • #1

    heyuh, mapcore was down when i went around with this thing last time :/

    but i'm sure most of you haven't seen it yet and i'd like to get your input before i release a final so here goes:

    Download:

    http://%7boption%7d

    Screenshots:

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal01.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal02.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal03.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal04.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal05.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal06.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal07.jpg]

    i've already ripped out and rebuilt this curvy track thing here because it made no sense but i like the composition so i didn't take a new screenshot ;P

    there is now a turnaround thing under the traincar and a doorway in the big wall next to it.

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal08.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal09.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal10.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal11.jpg]

    [Blocked Image: http://ginneh.home.comcast.net/dm_zeta_prefinal12.jpg]

    i recognize the interior is especially quite lacking, i've been improving it but i just feel kind of bleh about this map now.

    the prefinal represents about five or six weeks of work.

  • skdr
    • March 24, 2005 at 5:00 AM
    • #2

    Looks good man! I'll give it a shot after work

  • JynxDaddy
    • March 24, 2005 at 5:04 AM
    • #3

    Wow, that looks really good. Everything fits in together.

    The skybox is rather dull in http://ginneh.home.comcast.net/dm_zeta_prefinal11.jpg though.

    prefinal means your still welcome to crits right

    You should add some more detail to the building walls too.

  • Minos
    • March 24, 2005 at 5:26 AM
    • #4

    Looks quite lovely gins, I dig the lighting. That warehouse (or whatever the fuck it was supposed to be) looks specially nice as well.

    I dont get whats the porpuse of all this trash around on this part though ( http://ginneh.home.comcast.net/dm_zeta_prefinal05.jpg ) ;o

    I also dont get the theme at all, but I may be being stupid since I havent played HL2 yet.

    GJ at all.

  • KungFuSquirrel
    • March 24, 2005 at 5:49 AM
    • #5

    OMG NAEM THEIF!!

    *ahem*

    Looks pretty snazzy

  • ginsengavenger
    • March 24, 2005 at 5:58 AM
    • #6

    omai is there another zeta? i wasn't aware :s

    thanks and yes definitely want the crits dudes~

  • Dreaded Fist
    • March 24, 2005 at 10:40 AM
    • #7

    Beautiful !! Lighting makes it look so sexy and everything looks like it should be there, nothing is out of place

  • KungFuSquirrel
    • March 24, 2005 at 12:23 PM
    • #8
    Quote from ginsengavenger

    omai is there another zeta? i wasn't aware :sthanks and yes definitely want the crits dudes~

    Not recently. Second map I released back in June 2001 was dm_zeta for HL. I think you'll be ok. Couldn't resist the comment, though

  • PhilipK
    • March 24, 2005 at 1:19 PM
    • #9

    omg, sexey work ginny

    really nice to see you work on a hl2 map :]

  • DaanO
    • March 24, 2005 at 2:35 PM
    • #10

    I'll email you some feedback tonight, ok?

  • Steppenwolf
    • March 24, 2005 at 2:45 PM
    • #11

    Looks good! I like your organic mapping style. Its good to see stuff that isnt in a 90 degrees angle.

  • ReNo
    • March 24, 2005 at 5:00 PM
    • #12

    Looks awesome judging from screenshots, and I totally agree with Steppenwolf that its great to see some none square room layouts/architecture. I'll check it out later and tell you my thoughts.

  • RA7
    • March 24, 2005 at 5:11 PM
    • #13

    Is this teh same prefinal i uploaded at LanmaniaX???

    or is this the first thread of yer map here??

  • ginsengavenger
    • March 24, 2005 at 5:46 PM
    • #14

    yeah ra7 this is the same build. i just never got around to posting it here

    re: KFS: heheh alright ;D

  • JAL
    • March 24, 2005 at 5:56 PM
    • #15

    I like this one

  • mikezilla
    • March 24, 2005 at 8:15 PM
    • #16

    only thing i hate is seeing that sky texture and that lighting style AGAIN

    we need more sky textures!!!

  • ginsengavenger
    • March 25, 2005 at 3:17 AM
    • #17

    yeah i know, i know. i was very intentionally staying away from the morningdew thing, didn't want any of it. it wasn't til the very end that i ripped out all the lighting and relit it because the map was really crying for that extra kick. anyway i understand but the map is definitely better for it i didn't make the decision lightly.

    and yesss, moremoremore skiesskiesskies

  • MagicTMP
    • March 25, 2005 at 11:10 PM
    • #18

    wow. so curvy. makes it look so unnaturally natural and just great to look at. the lighting helps tremendously. overall, .

  • OL
    • March 25, 2005 at 11:21 PM
    • #19
    Quote from mikezilla

    only thing i hate is seeing that sky texture and that lighting style AGAINwe need more sky textures!!!

    so um, weren't you the guy who made all the skies in BiA?

    *cough*

  • DaanO
    • March 26, 2005 at 12:44 AM
    • #20

    No time yet to get you some proper feedback but my first impression was that it's very, very good. This should've won the HL2DM contest imo.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™