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de_chiku

  • louie
  • April 23, 2015 at 2:30 AM
  • Vaya
    • April 27, 2015 at 9:46 PM
    • #21

    I think it should. That's the only issue I could see with the navmesh on your map. pjw0 and I both generated fine though- maybe it cuts out on older hardware?

  • louie
    • April 28, 2015 at 7:43 AM
    • #22

    Small update:


    Quote

    [Blocked Image: http://i.imgur.com/oH5nlXQ.jpg]

    Here's how alpha 2 looks, but I haven't updated the thread due to problems with the generating of the nav mesh.
    but I managed to a have a small playtest with a couple of friends and I've already decided on a couple of changes that I'll be implementing in alpha 3:

    Code
    * The northern road where T spawns will get pushed further north, and T spawn will be moved west
      to make for a more reasonable rush distance to A.
    
    
    * The middle road will be made slightly diagonal and to have a turn halfway to break up the LOS.
    
    
    * The area beneath the T spawn road will be widened and fleshed out a bit.
    
    
    * The T spawn road will be more easily accessible from the lower parts of the map.
    Display More

    alpha 3 will hopefully be ready during this week, and there will then be a proper update to the OP and the workshop.
    Many thanks to Vaya and pjw0 for helping me sorting the problem with my nav mesh.

  • louie
    • May 8, 2015 at 9:11 PM
    • #23

    alpha 5 is up

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