I think it should. That's the only issue I could see with the navmesh on your map. pjw0 and I both generated fine though- maybe it cuts out on older hardware?
de_chiku
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Small update:
Quote[Blocked Image: http://i.imgur.com/oH5nlXQ.jpg]
Here's how alpha 2 looks, but I haven't updated the thread due to problems with the generating of the nav mesh.
but I managed to a have a small playtest with a couple of friends and I've already decided on a couple of changes that I'll be implementing in alpha 3:Code
Display More* The northern road where T spawns will get pushed further north, and T spawn will be moved west to make for a more reasonable rush distance to A. * The middle road will be made slightly diagonal and to have a turn halfway to break up the LOS. * The area beneath the T spawn road will be widened and fleshed out a bit. * The T spawn road will be more easily accessible from the lower parts of the map.alpha 3 will hopefully be ready during this week, and there will then be a proper update to the OP and the workshop.
Many thanks to Vaya and pjw0 for helping me sorting the problem with my nav mesh. -
alpha 5 is up
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