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CSGO Model Creation (Help Me!)

  • Muffin
  • April 22, 2015 at 8:17 PM
  • Muffin
    • April 22, 2015 at 8:17 PM
    • #1

    Is there any way to create cs go models using free software? Like blender? I want to craft some custom models later on for my map and I don't know how to make them.

    If there is a video tutorial or something I would appreciate that as we'll.

  • laminutederire
    • April 22, 2015 at 8:42 PM
    • #2

    Sketchup has a plug-in to export vmf and smd, it works well but there are some habits yo take,I can help you with that if you need! Blender has one too but I didn't succeed in making it work maybe it has a new version, I'll check when I will have more time ! Hope it could help you!

  • Muffin
    • April 22, 2015 at 11:38 PM
    • #3
    Quote from laminutederire

    Sketchup has a plug-in to export vmf and smd, it works well but there are some habits yo take,I can help you with that if you need! Blender has one too but I didn't succeed in making it work maybe it has a new version, I'll check when I will have more time ! Hope it could help you!

    Do you have a steam account? If so, what is your username i'd be happy to friend you.

  • jakuza
    • April 23, 2015 at 12:47 AM
    • #4

    The Blender plugin works fine. Then just use Crowbar for compiling, because it actually works.

  • laminutederire
    • April 23, 2015 at 5:49 AM
    • #5
    Quote from jakuza

    The Blender plugin works fine. Then just use Crowbar for compiling, because it actually works.

    My bad then,the time I tried it was quite a long time, a new version blender was out not long before so it may be why it didn't work

  • laminutederire
    • April 23, 2015 at 5:51 AM
    • #6
    Quote from Muffin

    Do you have a steam account? If so, what is your username i'd be happy to friend you.And sure I have one it is the same username I use here

  • Vorontsov
    • April 23, 2015 at 8:39 PM
    • #7

    3ds max is very expensive, but very good. If you do get the paid version and learn it inside out you won't regret it, but if you want to try it out / can't buy it nobody will blame you for pirating it either. The easiest way that I know of is using 3ds max and using a plugin called Wallworm that is specifically made for the Source engine pipeline (I think that's how you call it). So you can model and texture inside there and export it to Source with this godlike plugin.

  • TheGuma
    • April 23, 2015 at 9:50 PM
    • #8

    I'm pretty sure you can get student 3ds Max version for free.

    It sucks though that it costs around 3000$ if you don't want to pay monthly.

  • Muffin
    • April 24, 2015 at 1:09 AM
    • #9
    Quote from Vorontsov

    3ds max is very expensive, but very good. If you do get the paid version and learn it inside out you won't regret it, but if you want to try it out / can't buy it nobody will blame you for pirating it either. The easiest way that I know of is using 3ds max and using a plugin called Wallworm that is specifically made for the Source engine pipeline (I think that's how you call it). So you can model and texture inside there and export it to Source with this godlike plugin.

    Link to download

  • leplubodeslapin
    • April 24, 2015 at 1:43 AM
    • #10

    I am using blender to create models on Source, I think it's a good solution.

    Here is a great tutorial to begin with, if you already know the basics of what a mesh is and few things.

    http://cgi.tutsplus.com/tutorials/mode…art-1--cg-12763

    It is a really useful tutorial because it gives you a lot of shortcuts and modeling methods. The problem with blender (and i guess other softwares have this too) is that there are tons of tools and shortcuts you need to learn, it's not as easy to begin as Hammer but way more powerful. Sometimes, you just have to go for it, introductions that last hours can be annoying and miss the point here : you want to learn how to do 3D models. Then, this T-rex tutorial is perfect for that, it's a complex shape (it's not just a table with 3 chairs around) but it's doable.


    So i think that if you want to do models for Source, you should first try to learn one of the softwares (for example Blender, or 3DSMax, Maya ...), the export/compilation can be learned later.

  • Vaya
    • April 24, 2015 at 8:45 AM
    • #11

    Thanks for this plubo. Been looking for a good resource on learning models!

  • Vorontsov
    • April 24, 2015 at 10:20 AM
    • #12

    [LINK REMOVED]


    Pick 2012 or 2015 / Latest one.

  • Vaya
    • April 24, 2015 at 10:57 AM
    • #13

    remove that man. No pirated software on here.

  • Vorontsov
    • April 24, 2015 at 12:05 PM
    • #14
    Quote from Vaya

    remove that man. No pirated software on here.

    He wanted a link so I just google'd the first thing that came up D:

  • Vaya
    • April 24, 2015 at 12:17 PM
    • #15

    it's £500 software

  • Deathy
    • April 24, 2015 at 2:36 PM
    • #16

    You can get a 3-year free version as a student from Autodesk's site (you can use the complete Creative Suite including Maya).

  • Muffin
    • April 24, 2015 at 2:43 PM
    • #17
    Quote from Deathy

    You can get a 3-year free version as a student from Autodesk's site (you can use the complete Creative Suite including Maya).

    Don't you need a verified school?

  • laminutederire
    • April 24, 2015 at 5:32 PM
    • #18
    Quote from Deathy

    You can get a 3-year free version as a student from Autodesk's site (you can use the complete Creative Suite including Maya).

    As Muffin pointed out it seems that the school you are attending need to have some kind of contract with Autodesk. I had that with some engineering software, school had to give some info to fill in. There is also a limited free version, but it's limited in time if I remember right.

  • Deathy
    • April 24, 2015 at 9:33 PM
    • #19

    I am not sure about this. I just had to fill in the website of the university and it worked out.

  • esspho
    • April 26, 2015 at 11:14 PM
    • #20

    There's also still the free xsi mod tool. valve used to recommend it after hl2 came out.

    Autodesk discontinued xsi but there are still some good ressources around.

    This one got me starting a while back:

    http://www.veoh.com/watch/v1281981…XSI+6+Mod+Tool+


    It's actually pretty handy for source props + the *.smd export works well.

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