Is there any way to create cs go models using free software? Like blender? I want to craft some custom models later on for my map and I don't know how to make them.
If there is a video tutorial or something I would appreciate that as we'll.
Is there any way to create cs go models using free software? Like blender? I want to craft some custom models later on for my map and I don't know how to make them.
If there is a video tutorial or something I would appreciate that as we'll.
Sketchup has a plug-in to export vmf and smd, it works well but there are some habits yo take,I can help you with that if you need! Blender has one too but I didn't succeed in making it work
maybe it has a new version, I'll check when I will have more time ! Hope it could help you!
Quote from laminutederireSketchup has a plug-in to export vmf and smd, it works well but there are some habits yo take,I can help you with that if you need! Blender has one too but I didn't succeed in making it work
maybe it has a new version, I'll check when I will have more time ! Hope it could help you!
Do you have a steam account? If so, what is your username i'd be happy to friend you.
The Blender plugin works fine. Then just use Crowbar for compiling, because it actually works.
3ds max is very expensive, but very good. If you do get the paid version and learn it inside out you won't regret it, but if you want to try it out / can't buy it nobody will blame you for pirating it either. The easiest way that I know of is using 3ds max and using a plugin called Wallworm that is specifically made for the Source engine pipeline (I think that's how you call it). So you can model and texture inside there and export it to Source with this godlike plugin.
I'm pretty sure you can get student 3ds Max version for free.
It sucks though that it costs around 3000$ if you don't want to pay monthly.
Quote from Vorontsov3ds max is very expensive, but very good. If you do get the paid version and learn it inside out you won't regret it, but if you want to try it out / can't buy it nobody will blame you for pirating it either. The easiest way that I know of is using 3ds max and using a plugin called Wallworm that is specifically made for the Source engine pipeline (I think that's how you call it). So you can model and texture inside there and export it to Source with this godlike plugin.
Link to download ![]()
I am using blender to create models on Source, I think it's a good solution.
Here is a great tutorial to begin with, if you already know the basics of what a mesh is and few things.
http://cgi.tutsplus.com/tutorials/mode…art-1--cg-12763
It is a really useful tutorial because it gives you a lot of shortcuts and modeling methods. The problem with blender (and i guess other softwares have this too) is that there are tons of tools and shortcuts you need to learn, it's not as easy to begin as Hammer but way more powerful. Sometimes, you just have to go for it, introductions that last hours can be annoying and miss the point here : you want to learn how to do 3D models. Then, this T-rex tutorial is perfect for that, it's a complex shape (it's not just a table with 3 chairs around) but it's doable.
So i think that if you want to do models for Source, you should first try to learn one of the softwares (for example Blender, or 3DSMax, Maya ...), the export/compilation can be learned later.
Thanks for this plubo. Been looking for a good resource on learning models!
[LINK REMOVED]
Pick 2012 or 2015 / Latest one.
remove that man. No pirated software on here.
it's £500 software ![]()
You can get a 3-year free version as a student from Autodesk's site (you can use the complete Creative Suite including Maya).
Quote from DeathyYou can get a 3-year free version as a student from Autodesk's site (you can use the complete Creative Suite including Maya).
As Muffin pointed out it seems that the school you are attending need to have some kind of contract with Autodesk. I had that with some engineering software, school had to give some info to fill in. There is also a limited free version, but it's limited in time if I remember right.
I am not sure about this. I just had to fill in the website of the university and it worked out.
There's also still the free xsi mod tool. valve used to recommend it after hl2 came out.
Autodesk discontinued xsi but there are still some good ressources around.
This one got me starting a while back:
http://www.veoh.com/watch/v1281981…XSI+6+Mod+Tool+
It's actually pretty handy for source props + the *.smd export works well.
Don’t have an account yet? Register yourself now and be a part of our community!