Antium is a map that I've been working on for a while now. The layout is quite balanced, if a bit too boring. I've considered calling it Schloss and changing the whole feel of the map from Roman-esque town to German castle. Only time will tell.
[Blocked Image: http://i.imgur.com/1ADUN5m.jpg]
Mid might be one of the areas where this map feels boring. Little to no height differences, excepte for Short A. The CTs have a window akin to Mirage, but the main advantage from the little peek spot is the ability to flash and smoke people at Short A. B is relatively easy to enter from mid, as well.
[Blocked Image: http://i.imgur.com/ssM4Uvd.jpg]
A is tight bombsite that favors rifles and wallbanging. Smokes might be key here, but remember that the walls on the church are wallbangable.
[Blocked Image: http://i.imgur.com/p4byFte.jpg]
B is the most open bombsite, but with a few flanking routes on the side to help decide the outcome. Expect some AWP battles to happen here.
[Blocked Image: http://i.imgur.com/xvJSQH0.jpg]
An overview of the map. Short A has been cut from the picture for unknown reasons, but it's there.
Finally, a link to the Steam Workshop.