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de_antium

  • GPuzzle
  • April 7, 2015 at 11:54 PM
  • GPuzzle
    • April 7, 2015 at 11:54 PM
    • #1

    Antium is a map that I've been working on for a while now. The layout is quite balanced, if a bit too boring. I've considered calling it Schloss and changing the whole feel of the map from Roman-esque town to German castle. Only time will tell.


    [Blocked Image: http://i.imgur.com/1ADUN5m.jpg]


    Mid might be one of the areas where this map feels boring. Little to no height differences, excepte for Short A. The CTs have a window akin to Mirage, but the main advantage from the little peek spot is the ability to flash and smoke people at Short A. B is relatively easy to enter from mid, as well.


    [Blocked Image: http://i.imgur.com/ssM4Uvd.jpg]


    A is tight bombsite that favors rifles and wallbanging. Smokes might be key here, but remember that the walls on the church are wallbangable.


    [Blocked Image: http://i.imgur.com/p4byFte.jpg]


    B is the most open bombsite, but with a few flanking routes on the side to help decide the outcome. Expect some AWP battles to happen here.


    [Blocked Image: http://i.imgur.com/xvJSQH0.jpg]


    An overview of the map. Short A has been cut from the picture for unknown reasons, but it's there.


    Finally, a link to the Steam Workshop.


    http://steamcommunity.com/sharedfiles/fi…s/?id=421437425

  • Muffin
    • April 8, 2015 at 1:12 AM
    • #2

    Try to move yourself around In overview mode, it should appear eventually

    (Short A)

  • GPuzzle
    • April 11, 2015 at 5:36 AM
    • #3

    I suppose I'll get no feedback anytime soon, isn't it?


    Ah, bollocks.

  • Parkcityfan
    • April 11, 2015 at 7:56 AM
    • #4

    ATM, there's way too much empty space. I mean Long A is just fucking white walls until you get to the bomb site. Mid is way too wide, and it is just a small house in the middle of an empty rectangle, with a 'nice idea' for A short, but it needs to be redone with some idea of scale involved. I like B more than A, but the last pathway is useless unless you want the waste two smokes. If you want to go with a theme, use the roman one, because it's more original and probably fits the layout better. Look at popular maps and see how they used space , and compare that to how you staged the T mid, a long, b long intersection right out of the really enclosed and small T spawn. The A site itself is original, but way too much space as well. Thanks.

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