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clankill3r's new CS map

  • clankill3r
  • March 30, 2015 at 10:19 PM
  • clankill3r
    • March 30, 2015 at 10:19 PM
    • #1

    I'm working on a new map. I wanted to give it the name de_molition as a work name but demolition is a game mode in cs:go so it might be a bit confusing. So no name for now (suggestions are welcome!).


    After people telling me you can't make a school map those days my inspiration was sadly gone.


    Anyway, I have ideas for a new map. I wan't to map some places for a game (prototype) I want to make.

    For this I wan't a car tunnel, car park, undergound metro track and a metro station and a lot more but those are some of the basics.


    My idea is to rip the de_dust2 layout for 100% and take that as a starting point. I'm blocking it out atm.

    From there I will replace parts.

    The idea behind is that some things will add so much influence that they even might force changes to the layout.

    Specially the bombsides. I want make one of them a car park and the other a metro station.

    Bombside A will probably undergo the most edits.


    It might be a horrible idea but I think it's nice as an experiment anyway.

    What do you guys think? And what would you guys make if you had dust2 layout as a starting point.


    More soon (with pics cause damn this is boring ).

  • jakuza
    • March 31, 2015 at 1:12 AM
    • #2

    I think flipping spawns and trying to reconcile the map would definitely achieve what you're looking for. You'd have to change basically everything to make it work again. Also, I think it's a cool experiment. Creativity is fundamentally problem solving, so this in my mind is just as good as designing something from "scratch"

  • blackdog
    • March 31, 2015 at 8:54 AM
    • #3

    I think you can take any layout and set the map in a completely different env. Dust 2 doesn't inspire me anything in particular off the bat.

    This is an exercise I was thinking of trying myself as I have never finished a map yet, and at the moment I have ideas but struggling to make any sense of a visual theme.

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