1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

clankill3r's new CS map

  • clankill3r
  • March 30, 2015 at 10:19 PM
  • clankill3r
    • March 30, 2015 at 10:19 PM
    • #1

    I'm working on a new map. I wanted to give it the name de_molition as a work name but demolition is a game mode in cs:go so it might be a bit confusing. So no name for now (suggestions are welcome!).


    After people telling me you can't make a school map those days my inspiration was sadly gone.


    Anyway, I have ideas for a new map. I wan't to map some places for a game (prototype) I want to make.

    For this I wan't a car tunnel, car park, undergound metro track and a metro station and a lot more but those are some of the basics.


    My idea is to rip the de_dust2 layout for 100% and take that as a starting point. I'm blocking it out atm.

    From there I will replace parts.

    The idea behind is that some things will add so much influence that they even might force changes to the layout.

    Specially the bombsides. I want make one of them a car park and the other a metro station.

    Bombside A will probably undergo the most edits.


    It might be a horrible idea but I think it's nice as an experiment anyway.

    What do you guys think? And what would you guys make if you had dust2 layout as a starting point.


    More soon (with pics cause damn this is boring ).

  • jakuza
    • March 31, 2015 at 1:12 AM
    • #2

    I think flipping spawns and trying to reconcile the map would definitely achieve what you're looking for. You'd have to change basically everything to make it work again. Also, I think it's a cool experiment. Creativity is fundamentally problem solving, so this in my mind is just as good as designing something from "scratch"

  • blackdog
    • March 31, 2015 at 8:54 AM
    • #3

    I think you can take any layout and set the map in a completely different env. Dust 2 doesn't inspire me anything in particular off the bat.

    This is an exercise I was thinking of trying myself as I have never finished a map yet, and at the moment I have ideas but struggling to make any sense of a visual theme.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™