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Source 2!

  • Anth
  • March 4, 2015 at 2:03 AM
  • MaK
    • March 4, 2015 at 8:08 PM
    • #21

    You just wait for the glNext session tomorrow morning. There's no reason for Valve to be there without having anything to show.

  • Anth
    • March 4, 2015 at 9:09 PM
    • #22

    Sounds like Source 2 is going to be absolutely free to use once it's available. However, any product you are wanting to release will HAVE to be on Steam. Which explains why Valve can release the dev tools for free.


    http://www.rockpapershotgun.com/2015/03/04/sou…-like-for-free/

  • Psy
    • March 4, 2015 at 10:14 PM
    • #23
    Quote from Anth

    Sounds like Source 2 is going to be absolutely free to use once it's available. However, any product you are wanting to release will HAVE to be on Steam. Which explains why Valve can release the dev tools for free.


    http://www.rockpapershotgun.com/2015/03/04/sou…-like-for-free/


    Free except the 30% that Valve take from selling your game on Steam?

  • FMPONE
    • March 4, 2015 at 10:17 PM
    • #24

    There's no point acting as if numbers are fixed. If Epic's marketplace starts putting real pressure on Steam the revenue cuts will just lower in response, etc

  • SamCom
    • March 4, 2015 at 10:19 PM
    • #25

    Obviously probably not the same leap forward, but it'd be cool if the Source 2 reveal was anything like this was for Source/HL2:

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  • blackdog
    • March 4, 2015 at 10:51 PM
    • #26

    The first comment in the RPS article raises a very reasonable question. "Does that mean you automatically get approved on Steam?"


    Quote from SamCom

    Obviously probably not the same leap forward, but it'd be cool if the Source 2 reveal was anything like this was for Source/HL2:


    I was thinking about this earlier! But like... if they showed this, ported to the Source 2 [Blocked Image: http://i.imgur.com/c497D.gif]

  • Anth
    • March 4, 2015 at 11:19 PM
    • #27
    Quote from blackdog

    The first comment in the RPS article raises a very reasonable question. "Does that mean you automatically get approved on Steam?"

    I was thinking about this earlier and am unsure. Valve may make a few changes to their Greenlight system to accommodate for Source 2

  • blackdog
    • March 5, 2015 at 9:18 AM
    • #28

    As far as I remember they said themselves that greenlight is faulty… it was my understanding that the system is gonna go completely, but maybe it was just speculation.

  • egu
    • March 5, 2015 at 10:38 AM
    • #29

    This is like watching a bootleg gig video from the 70s.

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  • Seldoon182
    • March 5, 2015 at 12:37 PM
    • #30

    This is enough to get me hype.

  • Anth
    • March 5, 2015 at 7:37 PM
    • #31
    Quote from egu

    This is like watching a bootleg gig video from the 70s.

    http://youtu.be/ZKK74Wh-J10

    Has there been confirmation that the presentation used Source 2. Because it looks bloody brilliant!

  • Squad
    • March 10, 2015 at 2:35 PM
    • #32

    PDF by Alex Vlachos (Valve) about VR rendering and stuff. Contains a few Source 2 pics


    Link

  • dux
    • March 10, 2015 at 10:27 PM
    • #33

    Scrolled through all of it just for the pictures

  • Vilham
    • March 10, 2015 at 11:02 PM
    • #34

    same, barely understood most of the uber technical stuff.

  • DrywallDreams
    • March 10, 2015 at 11:14 PM
    • #35

    "i know some of these words!"

  • Seldoon182
    • March 11, 2015 at 10:36 AM
    • #36

    Normal map is alive!

  • Sprony
    • March 12, 2015 at 4:24 PM
    • #37

    Here you go!


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  • leplubodeslapin
    • June 17, 2015 at 11:10 PM
    • #38

    http://www.dota2.com/reborn/part3

    So yeah, it's officially "Source 2 Engine" :)

  • Squad
    • June 17, 2015 at 11:41 PM
    • #39

    Cool stuff

    I wonder if they're planning to "port" other Source games to Source 2 as well (for example CSGO :P ).

  • El_Exodus
    • June 18, 2015 at 12:35 AM
    • #40

    I just want so see the editor D:

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