yoyo, been a while since I posted anything, that does not mean I've been slacking (even if I have!!)
...had a few csgo maps in the works, then the dota2 workshop tools alpha dropped like a A-bomb! and I've been stuck in them ever since!
here is our (me+1 friend's) first Dota 2 map mod/ugc/cg/level (whatever you want to call it) made in these new AWESOME tools!
it's taken us around 600+ hours (much of which has been tinkering with the new tools and trying different things+play testing), it's roughly 20-30 new textures, including 4 sets of 4-way blends and about 100 new models,
currently supports teh regular dota gamemode (3 lanes, 3 towers in each lane, final objective: destroy other teams ancient), we are also working on a more pvp/rts styled gamemode...hopefully we will be done later this spring...
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Time has passed since the event that cursed River's End. The battle between Dire and Radiant forces is reaching its peak as raiding Kobolts and Trolls are scavenging the area.
[Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…02D17E4299E5FB/]
The layout:
[Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…C3BB06503CA540/]
Some suggested gameplay:
[Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…0979FBF8F90BEE/]
Radiant T1 in the town, Freeman's Inn
[Blocked Image: http://cloud-2.steamusercontent.com/ugc/5295059661…455395E2400292/]
Dire T1, in the town
[Blocked Image: http://cloud-2.steamusercontent.com/ugc/5295059661…3B426DB0B997D7/]
Backalley behind Radiant T1
[Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…590BF866C8748C/]
some broken houses near Dire T1
[Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…30A79567558E63/]
A few raiding kobolts has made their way over the barricade,
[Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…C04B8944A46179/]
Lamarr is chilling in the town well...
[Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…4116C22CC61025/]
the graveyard,
[Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…FB3ED38265ADF1/]
where the creeps meet to battle it out, the graveyard (mid lane)
[Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…CE14538C277E4D/]
Roshan (the boss) spawns in the cellar of the broken church, he's got cheese...
[Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…191C838F3B0518/]
alternative way into Roshans pit (for heroes with blink ability/or blink dagger)
[Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…227E04434C9DDF/]
more screenshots at the workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=381995351
(currently you need to have the Dota 2 Workshop Tools Alpha installed to play) + the map is roughly 130 mb download
I've also recored 40-60 hours of mapping: https://www.youtube.com/playlist?list=…UK0LVqWJi97KaRn
nothing fancy, just mapping, shows everything from laying out the level to building the houses, since I suck at youtube the videos are placed in random order (for your convenience:))
edit: if you got the dota2 tools installed you can download this vmap (https://www.patreon.com/creation?hid=1140657) that contains most of the mockups I made for CORE, me and daskaren are planning to release textures and models once we done with this project, if you are a new/old user of hammer and you want to use the assets/or just curious about the new tools this might be a good start...gl hf!
this map is still wip, and we'll be pushing some updates in a few weeks, more models, some gameplay tweaks etc...
anyways, if you play dota2 and want to go for some ARDM or some normal unranked games hit me up! steam../id/invalidnick
comments & suggestions are always welcome!
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thanks for reading!