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(dota 2) curse of river's end

  • mr.P
  • February 27, 2015 at 10:30 AM
  • mr.P
    • February 27, 2015 at 10:30 AM
    • #1

    yoyo, been a while since I posted anything, that does not mean I've been slacking (even if I have!!)


    ...had a few csgo maps in the works, then the dota2 workshop tools alpha dropped like a A-bomb! and I've been stuck in them ever since!

    here is our (me+1 friend's) first Dota 2 map mod/ugc/cg/level (whatever you want to call it) made in these new AWESOME tools!

    it's taken us around 600+ hours (much of which has been tinkering with the new tools and trying different things+play testing), it's roughly 20-30 new textures, including 4 sets of 4-way blends and about 100 new models,

    currently supports teh regular dota gamemode (3 lanes, 3 towers in each lane, final objective: destroy other teams ancient), we are also working on a more pvp/rts styled gamemode...hopefully we will be done later this spring...


    -------------------


    Time has passed since the event that cursed River's End. The battle between Dire and Radiant forces is reaching its peak as raiding Kobolts and Trolls are scavenging the area.


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…02D17E4299E5FB/]


    The layout:


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…C3BB06503CA540/]


    Some suggested gameplay:


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…0979FBF8F90BEE/]


    Radiant T1 in the town, Freeman's Inn


    [Blocked Image: http://cloud-2.steamusercontent.com/ugc/5295059661…455395E2400292/]


    Dire T1, in the town


    [Blocked Image: http://cloud-2.steamusercontent.com/ugc/5295059661…3B426DB0B997D7/]


    Backalley behind Radiant T1


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…590BF866C8748C/]


    some broken houses near Dire T1


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…30A79567558E63/]


    A few raiding kobolts has made their way over the barricade,


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…C04B8944A46179/]


    Lamarr is chilling in the town well...


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…4116C22CC61025/]


    the graveyard,


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…FB3ED38265ADF1/]


    where the creeps meet to battle it out, the graveyard (mid lane)


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…CE14538C277E4D/]


    Roshan (the boss) spawns in the cellar of the broken church, he's got cheese...


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…191C838F3B0518/]


    alternative way into Roshans pit (for heroes with blink ability/or blink dagger)


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…227E04434C9DDF/]


    more screenshots at the workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=381995351

    (currently you need to have the Dota 2 Workshop Tools Alpha installed to play) + the map is roughly 130 mb download


    I've also recored 40-60 hours of mapping: https://www.youtube.com/playlist?list=…UK0LVqWJi97KaRn

    nothing fancy, just mapping, shows everything from laying out the level to building the houses, since I suck at youtube the videos are placed in random order (for your convenience:))


    edit: if you got the dota2 tools installed you can download this vmap (https://www.patreon.com/creation?hid=1140657) that contains most of the mockups I made for CORE, me and daskaren are planning to release textures and models once we done with this project, if you are a new/old user of hammer and you want to use the assets/or just curious about the new tools this might be a good start...gl hf!


    this map is still wip, and we'll be pushing some updates in a few weeks, more models, some gameplay tweaks etc...


    anyways, if you play dota2 and want to go for some ARDM or some normal unranked games hit me up! steam../id/invalidnick


    comments & suggestions are always welcome! ~~~~

    thanks for reading!

  • will2k
    • February 27, 2015 at 3:03 PM
    • #2

    Pretty impressive work with the new tools


    You will have a huge headstart with source2 when/if it becomes the norm for other Valve titles


    Edit: you should start writing some tutorials about the tools

  • Squad
    • February 28, 2015 at 8:14 PM
    • #3

    Great work! Was nice to see the pictures on Steam during the last couple of months and watch it progress


    The blue mailbox below looks out of place though. Is it a placeholder?


    Quote from mr.P

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/529505966162069863/D7951CB601221AC6438A76DA204116C22CC61025/]

  • mr.P
    • March 4, 2015 at 9:49 AM
    • #4
    Quote from will2k

    Pretty impressive work with the new tools


    You will have a huge headstart with source2 when/if it becomes the norm for other Valve titles


    Edit: you should start writing some tutorials about the tools


    The tools are awesome! Can't say this enough, they are easy to use and extreamly efficient! I encourage everyone to give it a try! Think that anyone with Source experience will find the transition super smooth!


    Started cutting my little timelapse movie from developing CORE, ~50h of recording edited to 20 mins, that + all the original mapping VODs are probably as close to tutorials I've ever make, I'm socialy awkward with very odd humor...and a frequent user of bad words, which would put a big NSFW all over it! and from what I've seen there are already good tutorial-makers out there!


    Quote from Squad

    Great work! Was nice to see the pictures on Steam during the last couple of months and watch it progress


    The blue mailbox below looks out of place though. Is it a placeholder?


    Good to hear,

    The blue mailbox is a little out of place - been a few people wondering about it, it's not a placeholder, it's suppose to be your "homeshop" in the PvP version, i.e you buy all your items from it, so really wanted it to pop a little compared to the background, also wanted to add something to make it more goofy - or less serious, at first I was thinking of something like this: https://farm1.staticflickr.com/188/476298914_2fad7e2c86_n.jpgand having it play a little "fun" sound...

    In the DotA version it currently don't have any function, so should probably be toned down or removed

  • mr.P
    • March 24, 2015 at 3:33 PM
    • #5

    so, made a little level design time lapse of the development of this map, roughly one hour long (made from ~40 hours of selected footage), nothing fancy, if you are not into level design you will probably find it rather boring, it showcases most parts in creating a level...in the "new" hammer


    you fid it here:

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

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