Hey guys,
I recently started working on a small 2-8 player deathmatch for Unreal Tournament 2004. The maps centered around a large crater which will eventually have some nice crystals/better ore mesh in the centre. The blackrock meshes are blackholder textures as they've not been sculpted yet. I've been handpainting and sculpting all the textures for the environment.
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Here's the intial blockout of the map I made before gathering references for the artwork/theming of the map.
Once I was happy with the general layout I started looking over a lot reference imagry, first being a concept skecth i produced about 2 years ago
I then spent a lot of time looking over modern World of Warcraft art, particually the Draenei cities/areas.
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and I also had some small inspiration from the overall theme of one of my favourite campaign maps fom halo 1 "The truth and Reconciliation"
I'm just drawn up a short list of the extra meshs I might need and I've started sculpting some of the new assets like this runestone based on the stones in the World of Warcraft screenshots.
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If you guys have thoughts or suggestions for assets or art reference that would appreciated, especially for the cave areas I've been thinking hard about what i can do to make them more interesting other than just adding ore and runestones. I might add some artifical props like mining shafts but I'm not sure if i really want it to appear touched by civilization.
Thanks for reading,
-Andy