heres a little prop I did for a map I'm working on. It's a floor mounted flame thrower. *hisssssss* WHOOSH!
[Blocked Image: http://marshmonkey.com/flamer.jpg]
heres a little prop I did for a map I'm working on. It's a floor mounted flame thrower. *hisssssss* WHOOSH!
[Blocked Image: http://marshmonkey.com/flamer.jpg]
How big is it meant to be? that little valve makes it look uber tall
OMGAAAH thatsuh BIG flamer, or looks like it. Nice aged skin, if you look at it a certain way kinda looks like someone SHAT all over it, but in a realistic aged cool kinda way. Like I could imagine something thats real with age like that, with real rust/dirt, and still think it looked like someone shat all over it.
hehe, looks pretty cool
WHY IS THE VALVE SO SMALL!$!!#%%@$#%^@^!#^%!%^!&$&$@%!#%^&$@%@!
hoel: teh vavle is like in normal human hieght!!1
DONT U GET IT!§!¤!¤!
Might I suggest some kind of extraneous tank on it (for pressurization or something) just to break up the design a bit? Also maybe a bit of wear and tear detail on what I think is the swivel arm behind the flamegun.
The valve is small, like a bunson burner valve. Good idea posteh. I would like to be able to spend more time on it but for something that the player sees for 10 seconds the entire game, I have time better spent elsewhere. Like hooking up the 1337 troika particle fx so it actually does something besides sit there. Thanks for ze comments!
YOU SUCK AT THE MODELING!@$$!!!
\no i keed but is this for hl2 or that battlefield shit or what...
/me points to Zap's avatar
VTM:Bloodlines
Don’t have an account yet? Register yourself now and be a part of our community!