Hey,
I really enjoy, for some reason, making of's of maps. I really like the insight and to hear what the creator thought at different stages.
A perfect one is the making of de_sparity from 3kliksphillip:
Another one is the making of de_facade from maxgiddens (the co-creator of the map).
http://www.tophattwaffle.com/creating-facade/
Its good and a interesting read, altough not as indepth as the one from 3kliksphillip.
Of course, the infamous making of dust2:
http://www.johnsto.co.uk/design/making-dust2
Really interesting, read it if you have a bit of free time, its worth it.
More of an interview than a Making Of, but still really interesting, a interview about de_torn:
http://twhl.info/articulator.php?art=11
The makin of Sienna, from the dust2 maker:
https://www.johnsto.co.uk/design/making-sienna
A making of DM_Zest, a HF2 Deatchmatch map:
http://www.worldofleveldesign.com/categories/wol…iago-klafke.php
Making of de_cistern, quite indepth one focused on detailing:
http://upload.habboi.co.uk/makingofcistern.pdf
Castle's YouTube channel, random building episodes of different games and engines, worth a look:
https://www.youtube.com/user/zZCastleZz
Making an Indie game: Dear Esther
http://www.gdcvault.com/play/1015529/D…Making-an-Indie
A powerpoint presentation on video, quite interesting
Is anyone else interested in that kind of stuff? Do you know something like that? Post it ![]()