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Making of's

  • Nakroma
  • December 17, 2014 at 3:53 PM
  • Nakroma
    • December 17, 2014 at 3:53 PM
    • #1

    Hey,

    I really enjoy, for some reason, making of's of maps. I really like the insight and to hear what the creator thought at different stages.


    A perfect one is the making of de_sparity from 3kliksphillip:

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    It's incredible detailed, long and has a lot of insight from his perspective.


    Another one is the making of de_facade from maxgiddens (the co-creator of the map).

    http://www.tophattwaffle.com/creating-facade/

    Its good and a interesting read, altough not as indepth as the one from 3kliksphillip.


    Of course, the infamous making of dust2:

    http://www.johnsto.co.uk/design/making-dust2

    Really interesting, read it if you have a bit of free time, its worth it.


    More of an interview than a Making Of, but still really interesting, a interview about de_torn:

    http://twhl.info/articulator.php?art=11


    The makin of Sienna, from the dust2 maker:

    https://www.johnsto.co.uk/design/making-sienna


    A making of DM_Zest, a HF2 Deatchmatch map:

    http://www.worldofleveldesign.com/categories/wol…iago-klafke.php


    Making of de_cistern, quite indepth one focused on detailing:

    http://upload.habboi.co.uk/makingofcistern.pdf


    Castle's YouTube channel, random building episodes of different games and engines, worth a look:

    https://www.youtube.com/user/zZCastleZz


    Making an Indie game: Dear Esther

    http://www.gdcvault.com/play/1015529/D…Making-an-Indie

    A powerpoint presentation on video, quite interesting


    Is anyone else interested in that kind of stuff? Do you know something like that? Post it

  • Squad
    • December 17, 2014 at 6:37 PM
    • #2

    Another one from DaveJ: making Sienna

    One from Min0s: making Zest

  • ConnieKeefe
    • December 18, 2014 at 10:24 AM
    • #3

    I'm not really sure if the A cat is a good idea. Seems like it'd never be used because getting across it to the stairs leaves you vulnerable and even then, it takes longer to get onto site than Long A. Maybe I can make it wrap to beside the site instead of across from it


    Unlock the key of your success by rhcsa  - certkiller

    study material, you can easily pass ccna voice test prep - braindumps.com and

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    exam.

  • clankill3r
    • December 18, 2014 at 11:30 AM
    • #4

    If someone knows a making of dod_avalanche then please post, that would make me so happy.

  • Nakroma
    • December 18, 2014 at 3:15 PM
    • #5

    I added the one mentioned here and the one of de_torn

  • Vaya
    • December 18, 2014 at 3:33 PM
    • #6

    I'd like some in-depth ones about lighting and colour choices. I don't think any exist though :/

  • Nakroma
    • December 18, 2014 at 3:36 PM
    • #7
    Quote from Vaya

    I'd like some in-depth ones about lighting and colour choices. I don't think any exist though :/

    In this part he talks about it, but thats probably not indepth enough for you


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  • Vaya
    • December 18, 2014 at 3:52 PM
    • #8

    Yeah that video is okay but doesn't really talk too much about the chosen angles and colours. I guess it's normally trail and error though?


    Imo sparity is a bit of a mess theme wise..(better than anything I've ever done of course )

  • spence
    • December 18, 2014 at 6:34 PM
    • #9

    Making of de_cistern talks a little bit about lighting angles/colours, maybe it can be helpful for you.

    Also saw this UE4 modular building/city environment breakdown recently.

  • Deh0lise
    • December 18, 2014 at 6:38 PM
    • #10

    What would be great are postmortems, but people is not into critizicing their own map...

  • Castle
    • December 20, 2014 at 10:58 PM
    • #11

    My YouTube channel is dedicated to this kind of content though its not all focused on just one specific toolset, game or engine.

  • Castle
    • December 24, 2014 at 8:45 AM
    • #12

    I am in the process right now of a making of actually. You are able to see everything I am doing in the addition of a completely new super complex cave system in the world of a game I am working on. Here is where the new project begins. I will have a new episode out every day.


    http://youtu.be/AONoJC91d6Q?li…6SQlbRuorDjM1Ey


    Its a massive undertaking and I am in full on crunch mode to get it in place! New video every day at 6:00 PM EST.

  • clankill3r
    • December 26, 2014 at 11:01 AM
    • #13

    I really hope they make Subnautica a hardcore underwater survival game with perma dead. At the moment the game looks ok but kinda boring.

  • gotcha
    • January 1, 2015 at 1:07 PM
    • #14

    Don't know if this fits here, but this might be interesting for some of you:

    http://www.gdcvault.com/play/1015529/D…Making-an-Indie

  • Karthoum
    • January 5, 2015 at 2:09 PM
    • #15

    Does this count?


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