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Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

  • MattDearGameAudio
  • November 24, 2014 at 12:58 PM
  • MattDearGameAudio
    • March 14, 2016 at 9:59 AM
    • #41

    Couple of things this week:

    Rising Legends, which I made SFX for, has been greenlit on Steam! Stay tuned for the full release.


    Plus, a new Medikidz track; a casino big band number inspired by the Grim Fandango soundtrack.

  • MattDearGameAudio
    • March 28, 2016 at 9:30 AM
    • #42

    Rising Legends has been greenlit! Watch this space for the full release /emoticons/[email protected] 2x" title=";)" width="15">

    http://steamcommunity.com/sharedfiles/fi…s/?id=628812789

    I'll be posting a video showcasing my sound effects in Rising Legends, to my Audio Demos playlist, tomorrow morning.

    https://www.youtube.com/playlist?list=…oK8iY4_ySLtKXUb

  • MattDearGameAudio
    • April 11, 2016 at 10:57 AM
    • #43

    Hello again to everyone I met at EGX: Rezzed! I had an awesome time connecting with some amazing developers and checking out what the industry has to offer over the next few months. Particular highlights for me were: Tokyo 42, Pool Panic and the upcoming Renowned Explorers DLC!

    In other, more personal, news...

    Bananadoh! has been released! Available on Android, iOS and in your browser.

    http://atqu.in/

    You can hear my music for it here:

    https://soundcloud.com/matthewdear-1/bananadoh

    I'll probably put together a soundreel and gameplay video soon as well (Y)

  • MattDearGameAudio
    • April 18, 2016 at 10:42 AM
    • #44

    I've been pretty busy this last week, working on a couple of new projects and getting ready for the recording studio with my folk-rock band Green Diesel! We started putting the rhythm tracks down over the last couple of days, and tomorrow we'll be adding some guitar solos :P

    You can see a fun time-lapse video of us here: (I'm the one with long hair and glasses playing guitar)

    https://www.facebook.com/thegreendiesel…56811405425635/

    I also put together a short gameplay video of Bananadoh, showcasing my music and sound effects in action (Y)

    https://www.youtube.com/watch?v=6FAOOkOl2HM

  • MattDearGameAudio
    • May 3, 2016 at 10:22 AM
    • #45

    Another sound effects demo track, this time impacts!

    https://soundcloud.com/matthewdear-1/impacts-demo

    I'll be following up with a footsteps showcase soon.

  • MattDearGameAudio
    • May 9, 2016 at 11:41 AM
    • #46

    I have many footsteps for you this week: Dirt, sand, puddle, linoleum...

    https://soundcloud.com/matthewdear-1/footsteps-demo

    These sounds were another part of my work on Apocalypse Alpha. Keep an eye(ear) out, they'll be implementing in-game shortly

  • MattDearGameAudio
    • May 16, 2016 at 2:26 PM
    • #47

    I've put together a collection of sounds that I've made for Winged Clouds upcoming game Sakura Dungeon.

    This soundreel is focusing on basic combat and movement sounds. I'll be making 'Magic & Abilities' and 'UI sounds' demos as well.

    https://soundcloud.com/matthewdear-1/…ement-soundreel

  • MattDearGameAudio
    • May 23, 2016 at 11:01 AM
    • #48

    Here is the second instalment of Sakura Dungeon sounds. This time, spells and abilities sounds.

    https://soundcloud.com/matthewdear-1/…ities-soundreel

  • MattDearGameAudio
    • June 6, 2016 at 9:09 AM
    • #49

    I've had a really busy past couple of weeks this time, here are a couple of highlights...

    I've begun working with Games Foundry, makers of Folk Tale. Check out the latest update and listen out for my new impact sounds ;)http://store.steampowered.com/app/224440/

    Sakura Dungeon has been released on steam, check out the link below.http://store.steampowered.com/app/407330/ Plus, if you missed them before, here are my soundreels of the game's sfx.https://soundcloud.com/matthewdear-1/sets/sakura-dungeon-sfx

    I've also been working with S F Bay Studios/Infinity PBR; making monster sounds for their upcoming game 'The Barbarian. I'll be posting some video footage in the next few months.http://www.thebarbariangame.com/ They also have a great Unity Asset store, well worth checking out!http://www.infinitypbr.com/

  • MattDearGameAudio
    • June 14, 2016 at 11:48 AM
    • #50

    It's been another awesome week of making banging sound effects XD

    For those of you that have a copy of Folk Tale, why not opt in for the latest experimental build and check out some of my impact sfx?

    http://steamcommunity.com/games/224440/a…231391601412686

    For those of that haven't yet bought one, you can hear some of them in my updated 'Impacts Demo'

    https://soundcloud.com/matthewdear-1/impacts-demo

  • MattDearGameAudio
    • July 11, 2016 at 9:57 AM
    • #51

    I've been on holiday for a week :) But I'm back now... to make banging sound effects and smash melons with hammers, so still :)

    Here's a sample of some of the work I've done with Infinity PBR; sounds for the Bomber Bug monster.

    https://www.youtube.com/watch?v=YoegbVjhc4E

  • MattDearGameAudio
    • August 30, 2016 at 9:30 AM
    • #52

    Haven't posted for a few weeks...

    Because I've been busy working with Games Foundry on Folk Tale. You can listen to the first in a series of soundreels here:

    https://soundcloud.com/matthewdear-1/folk-tale-soundreel-1

  • MattDearGameAudio
    • September 5, 2016 at 1:57 PM
    • #53

    This week I've put together a short demo for the Plant Monster from SFBayStudios' game The Barbarian

    https://www.youtube.com/watch?v=b3II_0Vmkkk

    This character is also available on the Unity Asset Store

    http://www.infinitypbr.com/#plantMonster

  • MattDearGameAudio
    • September 12, 2016 at 9:19 AM
    • #54

    More footage from Folk Tale. Sounds from the 'Mossclaw' boss.

    https://www.youtube.com/watch?v=2UNDHnQ7gYQ

  • MattDearGameAudio
    • September 19, 2016 at 9:34 AM
    • #55

    The second Folk Tale boss battle I've made sounds for recently: Bonefinger, the undead dragon.

    https://www.youtube.com/watch?v=b1OJg20OoeM

  • MattDearGameAudio
    • September 26, 2016 at 10:20 AM
    • #56

    Some more Folk Tale sounds for you all. A collection of inventory sfx and magic whooshes.

    https://soundcloud.com/matthewdear-1/…-magic-whooshes

  • MattDearGameAudio
    • October 10, 2016 at 10:14 AM
    • #57

    Here is the third Folk Tale soundreel, this time featuring a collection of creature sounds.

    https://soundcloud.com/matthewdear-1/…tures-soundreel

  • MattDearGameAudio
    • October 17, 2016 at 12:45 PM
    • #58

    I've been working on another monster for Infinity PBR, this time a Slime Monster.

    Most of these sounds were made by recording jello and vegetable foley!

    https://www.youtube.com/watch?v=KwQFjwrt-nc

    You can check out Infinity PBR's website and unity asset store here

    http://infinitypbr.com/

  • MattDearGameAudio
    • October 24, 2016 at 10:54 AM
    • #59

    What do you get when you record a load of jelly and wobbly MDF?

    This Gelatinous Cube/Sphere combo!

    https://www.youtube.com/watch?v=UQkPBnyev4c

    You can check out Infinity PBR's website and unity asset store here

    http://infinitypbr.com/

  • MattDearGameAudio
    • October 31, 2016 at 10:04 AM
    • #60

    Games Foundry released another experimental patch for Folk Tale last week.

    Showcasing the Toadkin race's lair, you can hear some of my weapon, magic and creature sound design.

    https://www.youtube.com/watch?v=eMKHFoJNuLA

    Folk Tale is a fantasy village builder ARPG game in which you lead a ragtag band of peasants in growing a thriving market town. Available now on Steam Early Access:

    http://store.steampowered.com/app/224440/

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