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Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

  • MattDearGameAudio
  • November 24, 2014 at 12:58 PM
  • MattDearGameAudio
    • November 24, 2014 at 12:58 PM
    • #1

    https://www.mattdear.com

  • MattDearGameAudio
    • December 4, 2014 at 11:06 AM
    • #2

    I've just put together a short SFX portfolio.

    https://soundcloud.com/matthewdear-1/2014-sfx-portfolio

    Check it out!

  • MattDearGameAudio
    • December 8, 2014 at 2:10 PM
    • #3

    And here you can hear examples of my voiceover work, both voice acting and audio engineering by me:
    https://soundcloud.com/matthewdear-1/voiceover-portfolio

  • MattDearGameAudio
    • December 17, 2014 at 10:13 AM
    • #4

    Just finished a 'Battle Theme' for upcoming game Excidium!

    https://soundcloud.com/matthewdear-1/excidium-battle-theme

  • MattDearGameAudio
    • February 26, 2015 at 11:45 AM
    • #5

    Wrote a short piece for a menu screen today, check it out here!
    https://soundcloud.com/matthewdear-1/menu-master-20-not-loop

  • MattDearGameAudio
    • March 3, 2015 at 4:37 PM
    • #6

    An iOS game I did sound effects for was released last week! Check out the trailer here:


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  • MattDearGameAudio
    • March 13, 2015 at 10:18 AM
    • #7

    I've released the second character theme I've written for one of my current projects! Details to be disclosed soon...

    https://soundcloud.com/matthewdear-1/the-hunter-the-hunted

  • MattDearGameAudio
    • March 16, 2015 at 11:11 AM
    • #8

    Here's what I worked on over the weekend. An ambient track with a 'beach and nature' ambience sound effect behind it. Very 'New Age'...

    https://soundcloud.com/matthewdear-1/ambient-shores

  • MattDearGameAudio
    • March 23, 2015 at 11:32 AM
    • #9

    I've been working on an 'adaptive soundtrack' for a new oculus rift game recently, here's the first peek at the final product…

    https://soundcloud.com/matthewdear-1/world-of-geysers-loop

  • MattDearGameAudio
    • March 31, 2015 at 10:08 AM
    • #10

    The second loop of my 'adaptive soundtrack' for upcoming Oculus Rift game 'Pilgrimage'

    https://soundcloud.com/matthewdear-1/cemetery-of-whales-loop

  • MattDearGameAudio
    • April 7, 2015 at 10:47 AM
    • #11

    The third loop of my 'adaptive soundtrack' for upcoming Oculus Rift game 'Pilgrimage'

    https://soundcloud.com/matthewdear-1/the-deep-forest-loop

  • MattDearGameAudio
    • April 16, 2015 at 9:37 AM
    • #12

    The fourth and final track for upcoming Oculus Rift exploration-game 'Pilgrimage'! Watch this space...

    https://soundcloud.com/matthewdear-1/…nd-kingdom-loop

  • MattDearGameAudio
    • April 21, 2015 at 10:11 AM
    • #13

    A short audio mock-up for the UNity game Angry Bots, made for my Berklee Onlince course 'Game Audio Production with Wwise'.

    All music, sound effects, ambience and dialog made by me.


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  • MattDearGameAudio
    • June 1, 2015 at 10:45 AM
    • #14

    It's been a while since I've posted! I've been busy with my Berklee online course on audio implementation, as well as the following project...

    I designed all the sound effects and ambiences for Winged Cloud's visual novel, Sakura Fantasy, which has been released on steam today!

    You can listen to a soundreel of some my personal favourite sfx and ambiences:


    And can view the steam store page here:
    http://store.steampowered.com/app/375200/

  • MattDearGameAudio
    • June 8, 2015 at 11:38 AM
    • #15

    The third of a series of character themes I have written for game developer Randy Overholt (Prototeen), who on this occassion wrote the lyrics.

    This song is for the Japanese character, Yuna:

  • MattDearGameAudio
    • June 16, 2015 at 9:13 AM
    • #16

    I've been working on a endless runner demo recently. Omegalith features a rock golem running through the jungle to escape an enormous gloopy darkness!

    Listen to the OST here, demo to be released later this week.

  • MattDearGameAudio
    • June 24, 2015 at 11:16 AM
    • #17

    I made a short demo video detailing my implementation using Wwise with Unity. All audio made and implemented by me.

    Check it out here!

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  • MattDearGameAudio
    • June 29, 2015 at 9:43 AM
    • #18

    Started a new project last week; writing music for upcoming side-scrolling MMO True Saga!

    Listen to the first tune here:

  • MattDearGameAudio
    • July 7, 2015 at 9:29 AM
    • #19

    The second tune I have written for side-scroller 'True Saga'

    This one is for a 'Port Town' level.

  • MattDearGameAudio
    • July 13, 2015 at 10:47 AM
    • #20

    Here's another tune written for side-scrolling MMO 'True Saga'

    This time, a chilled out smooth jazz number.

    https://soundcloud.com/matthewdear-1/…leepy-town-loop

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