Couple of things this week:
Rising Legends, which I made SFX for, has been greenlit on Steam! Stay tuned for the full release.
Plus, a new Medikidz track; a casino big band number inspired by the Grim Fandango soundtrack.
Couple of things this week:
Rising Legends, which I made SFX for, has been greenlit on Steam! Stay tuned for the full release.
Plus, a new Medikidz track; a casino big band number inspired by the Grim Fandango soundtrack.
Rising Legends has been greenlit! Watch this space for the full release
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http://steamcommunity.com/sharedfiles/fi…s/?id=628812789
I'll be posting a video showcasing my sound effects in Rising Legends, to my Audio Demos playlist, tomorrow morning.
Hello again to everyone I met at EGX: Rezzed! I had an awesome time connecting with some amazing developers and checking out what the industry has to offer over the next few months. Particular highlights for me were: Tokyo 42, Pool Panic and the upcoming Renowned Explorers DLC!
In other, more personal, news...
Bananadoh! has been released! Available on Android, iOS and in your browser.
You can hear my music for it here:
https://soundcloud.com/matthewdear-1/bananadoh
I'll probably put together a soundreel and gameplay video soon as well (Y)
I've been pretty busy this last week, working on a couple of new projects and getting ready for the recording studio with my folk-rock band Green Diesel! We started putting the rhythm tracks down over the last couple of days, and tomorrow we'll be adding some guitar solos ![]()
You can see a fun time-lapse video of us here: (I'm the one with long hair and glasses playing guitar)
https://www.facebook.com/thegreendiesel…56811405425635/
I also put together a short gameplay video of Bananadoh, showcasing my music and sound effects in action (Y)
Another sound effects demo track, this time impacts!
https://soundcloud.com/matthewdear-1/impacts-demo
I'll be following up with a footsteps showcase soon.
I have many footsteps for you this week: Dirt, sand, puddle, linoleum...
https://soundcloud.com/matthewdear-1/footsteps-demo
These sounds were another part of my work on Apocalypse Alpha. Keep an eye(ear) out, they'll be implementing in-game shortly
I've put together a collection of sounds that I've made for Winged Clouds upcoming game Sakura Dungeon.
This soundreel is focusing on basic combat and movement sounds. I'll be making 'Magic & Abilities' and 'UI sounds' demos as well.
Here is the second instalment of Sakura Dungeon sounds. This time, spells and abilities sounds.
I've had a really busy past couple of weeks this time, here are a couple of highlights...
I've begun working with Games Foundry, makers of Folk Tale. Check out the latest update and listen out for my new impact sounds
http://store.steampowered.com/app/224440/
Sakura Dungeon has been released on steam, check out the link below.http://store.steampowered.com/app/407330/ Plus, if you missed them before, here are my soundreels of the game's sfx.https://soundcloud.com/matthewdear-1/sets/sakura-dungeon-sfx
I've also been working with S F Bay Studios/Infinity PBR; making monster sounds for their upcoming game 'The Barbarian. I'll be posting some video footage in the next few months.http://www.thebarbariangame.com/ They also have a great Unity Asset store, well worth checking out!http://www.infinitypbr.com/
It's been another awesome week of making banging sound effects XD
For those of you that have a copy of Folk Tale, why not opt in for the latest experimental build and check out some of my impact sfx?
http://steamcommunity.com/games/224440/a…231391601412686
For those of that haven't yet bought one, you can hear some of them in my updated 'Impacts Demo'
I've been on holiday for a week
But I'm back now... to make banging sound effects and smash melons with hammers, so still ![]()
Here's a sample of some of the work I've done with Infinity PBR; sounds for the Bomber Bug monster.
Haven't posted for a few weeks...
Because I've been busy working with Games Foundry on Folk Tale. You can listen to the first in a series of soundreels here:
This week I've put together a short demo for the Plant Monster from SFBayStudios' game The Barbarian
https://www.youtube.com/watch?v=b3II_0Vmkkk
This character is also available on the Unity Asset Store
More footage from Folk Tale. Sounds from the 'Mossclaw' boss.
The second Folk Tale boss battle I've made sounds for recently: Bonefinger, the undead dragon.
Some more Folk Tale sounds for you all. A collection of inventory sfx and magic whooshes.
Here is the third Folk Tale soundreel, this time featuring a collection of creature sounds.
I've been working on another monster for Infinity PBR, this time a Slime Monster.
Most of these sounds were made by recording jello and vegetable foley!
https://www.youtube.com/watch?v=KwQFjwrt-nc
You can check out Infinity PBR's website and unity asset store here
What do you get when you record a load of jelly and wobbly MDF?
This Gelatinous Cube/Sphere combo!
https://www.youtube.com/watch?v=UQkPBnyev4c
You can check out Infinity PBR's website and unity asset store here
Games Foundry released another experimental patch for Folk Tale last week.
Showcasing the Toadkin race's lair, you can hear some of my weapon, magic and creature sound design.
https://www.youtube.com/watch?v=eMKHFoJNuLA
Folk Tale is a fantasy village builder ARPG game in which you lead a ragtag band of peasants in growing a thriving market town. Available now on Steam Early Access:
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