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[Help] Having a problem after compiling in Hammer

  • oaaron99
  • November 16, 2014 at 6:05 PM
  • oaaron99
    • November 16, 2014 at 6:05 PM
    • #1

    Whenever I am done compiling my map in hammer I go in-game and some of the walls and floor is all black. Please help

  • oaaron99
    • November 16, 2014 at 6:31 PM
    • #2
    Quote from austinweiss13

    you need to put a light_env into your level most likely

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    Ok that makes sense but now when I go into game I see this http://prntscr.com/570w2w


    Does that mean there is a leak in the map?

  • Spherix
    • November 16, 2014 at 9:04 PM
    • #3

    Does your compile log meantion a leak?

  • oaaron99
    • November 17, 2014 at 3:53 AM
    • #4
    Quote from Spherix

    Does your compile log meantion a leak?


    Not sure. Where do I see this. xD

    Thanks for the response


    Quote from Bevielis

    You most likely have a leak in your level. It's either:

    - a gap in the geometry (regular brushes).

    - a gap in the skybox brushes (The engine's way of making a sky around your level, if you choose to have one).


    It would be great if you posted a link to the .vmf file of your map. Just upload it to any site like Mediafire or Dropbox.


    Okay here it is:

    http://www.mediafire.com/folder/s1closa…sna7gr98/shared


    Thanks for the response

  • spence
    • November 17, 2014 at 12:54 PM
    • #5

    Just delete the big toolsskybox brush you have surrounding the level and it will work fine...it's not compiling because the playable space is inside of a big, solid cube

    Alternatively, make the sky cube hollow by a small amount (tools -> make hollow) and it should also work.

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