Unamed by g0th
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NIce, open terrain FFA type map?
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Yeah that was my first thought but we'll see, playing around with some ideas, trying to come up with something that is reasonable to do without taking to much time to pull it off.
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Nice to see so many familiar nicknames from the old mapping days in this contest
looking forward to what you're doing with this. Quake3 could really benefit from some more open maps. -
Yeah Totally agree, one of the great things about this community.
We'll see about the openness currently blocking out another castle in the middle of it

no matter how I start I always end up with a castle
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Hello! Good luck! Yes indeed: The community is superb. This is my very first time with Quake and I would be limping and left far behind but for the great community support!
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Castles are great! Can't wait to see your map g0th! I' m glad you decided to enter

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You're gonna model the entire level?
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yeah as usual nowadays

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The layout "looks" kinda cool =) But it's difficult to tell how large or small it is, cause I have no size reference - how broad are those walkways there for example? 256 or 128?
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hmm no idea how wide they are, but you can jump over to the other walkway if you have high speed.
Scaling is one of the issues for sure. I scaled the model up and down several times to get it right ingame. I think it works as it is now.
Got a lot of time during the weekend so now so hopefully I can post something that is looking decently ingame soon.
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Nice! You probably wanna go for a more hires sky though =)
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Just adding more textures and figuring out what kind of setting I want to use.
And also run into some problems with backsided shaders for alphas perhaps someone knows what causes the problem?
my shader is
textures/g0thdm4/Vegetation01{qer_editorimage textures/g0thdm4/Vegetation.tgaq3map_cloneShader textures/g0thdm4/Vegetation_back surfaceparm transsurfaceparm nonsolidsurfaceparm nomarkssurfaceparm nolightmapsurfaceparm alphashadowqer_alphafunc greater 0.5 {map textures/g0thdm4/Vegetation.tgablendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHArgbGen vertex }{map textures/g0thdm4/Vegetation.tgaalphaFunc GE128rgbGen vertexdepthWrite} } textures/g0thdm4/Vegetation_back{surfaceparm transsurfaceparm nonsolidsurfaceparm nomarks{map textures/g0thdm4/Vegetation.tgargbGen const ( 0.225 0.225 0.225 )alphaFunc GE128 } }
here's my current progress
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Would it be possible for you to post the textures and things related to this shader, it's just easier to help that way.
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Sure here's a rar with the files needed: http://g0th.se/files/Vegetation.rar
Just place the lwo file in a level
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Ok, nice, I got confused there, for some reason I thought you were talking about the ground texture and when I looked at the shader I was like "???"
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