Hi,
I'm seeking help here because I've searched everywhere about how to fix it, with no luck. It may be super easy to fix, but I am not very experienced!
The thing is that I've created a texture, badly the first time, corrected it since, but I had the misfortune of using it when it was wrongly done, ever since when I compile my map it crashes at 'loading resources'.
I've corrected the texture, same problem.
Replaced it with a non custom texture, same problem.
I also deleted brushes that used to have this texture, I checked the bsp file: no trace of the material in question, but it continues to crash..
The issue seem to be easy to solve: deleting every traces of it, but it seems it cannot be done.
I am apologizing in advance if it is a known and a rookie problem, but as I said earlier, the solution is nowhere to be found on the internet..
Thank you all for at least having read my cry for help ![]()