I may aswell start my own thread too and start documenting my progress. Appreciate all and any feedback. Most of this is experimenting right now, such as the arches which i'm still learning how to do in the most proficient way so expect to see a few variations.
Layout:
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This is what i have so far with the layout, rather than planning the layout before hand i jumped straight into hammer and experimented a little first until i got a better idea of what i felt worked well, from here i'm now going back to the drawing board and adapting and improving. I'm currently working on bomb site A and working my way round.
Theme, Time etc:
Obviously set in Bruges, initially i wanted it to be set at night as Bruge in the night looks unbelievably nice, but this could cause CT skins blending in too much. I'm still open to the idea but that'll be something to think about in the end. For now though, i've settled with sunny spring.
I also want the canals to play a big part in the level as along with the architecture there a big icon.
References:
Good old Google maps to the rescue!.
Screenshots:
T Spawn:
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