Had no -samplesize 16 and no -saveprt, but I still didn't get no .aas
Not sure how to proceed. I'll probably try excessive use of botclip or something but for some reason I doubt it.
Eternity Changes by Daniel "Nisse" Nilsson
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Seperate issue, which I think/hoping is an easier one, I packed an .pk3 but it appears some surfaces is missing textures. Weird thing is that the same textures is used on other places and is not missing. I thought it might have something to do with the lighting in some way but the light bake targas is included. Any clues?
Here's the .pk3: https://www.dropbox.com/s/506z018ra0emza4/dmdn.pk3?dl=0
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Think I now know why there's missing textures. There's a styled light in the room... That should generate shaders I think. So need to find those
Edit: Yes found it! Had just missed it, q3map2_%levelname%.shader
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excellent, its all working now.

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Maybe it's the bspc version that's different, but I don't know why that would matter, if anything, mine is tons of years older.
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Tried 2.1i and 2.1h which do you have?
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I have the one that comes in the 1.4 package I assume, or maybe even older. I can't check atm since I'm at work.
But this is the radiant I work with, but I moved my bspc to my maps dir 1000 years ago, so whatever radiant I use I will always use the same bspc =/
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Ok, thanks will try it!
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Doesn't seem like there's an BSPC with it. there was a bspc.txt though which said something about a 2.1h so it would probably not matter either way. -
Try and compile this w/o your shaderfile and so, see if that works, might be some issue there, remember that I compiled the level w/o any of your (few) shaders, the fog and so.
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Tried moving bspc.exe the .bat and the .bsp to another computer, no change.
If you have time after work, I'd love to try your version of the bspc and maybe see if you can compile aas from the bsp I compiled. Just to see where the error arises.
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Quote from Hipshot
Try and compile this w/o your shaderfile and so, see if that works, might be some issue there, remember that I compiled the level w/o any of your (few) shaders, the fog and so.
Tried it now, moved .map file into a clean q3 install w/o shaders, same thing. Tried parent at bottom of bspc.log. Thanks for the suggestion though.
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I had this exact error...I had never seen it before this contest. I was using the bspc that was bundled with q3map2_fs. Switched to the one bundled with Radiant 1.4 and it solved my problem.
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Quote from phantazm11
I had this exact error...I had never seen it before this contest. I was using the bspc that was bundled with q3map2_fs. Switched to the one bundled with Radiant 1.4 and it solved my problem.
Weirdly I tried to install Radiant 1.4 (the install file from the radiant homepage GtkRadiantSetup-1.4.0-Q3RTCWET.exe) but couldn't find a bspc. Could you maybe link a copy of the file?
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I can upload it when I get home this evening.
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https://www.dropbox.com/s/8n2xuy2anr4naz9/bspc.zip?dl=0 Here's the one I had to use I had the same problem as you it wouldn't work in the editor or Q3Map2Toolz but it worked with Q3Map2Build http://www.moddb.com/games/world-of…ild-1025-by-dlb
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OMG! It works! Crisis diverted! Thanks everyone! I'll never let go of this bspc.exe
Need to celebrate, time to pour up some Glögg! (ask a swed) -
Awesome! Glad you got it to work

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What version of bspc is that now then, cause I looked now here (didnt have time yesterday) and mine is from 2001.
And also, when I'm thinking about it, I think I've heard a while ago, like 2-3 years ago, that it's better to compile with an older one, cause it doesn't cancel out if there are some unnecessary errors.
Anyway, glad you got it to work Daniel!
Låt glöggen flöda!
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hmm 2.1i from 2004, thought I'd already tried this one... Would be nice if Icculus radiant page archived all versions in circulation.
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