Decided to participate.
Pictures will come later ![]()
Decided to participate.
Pictures will come later ![]()
Think less in squares as rooms and try to interconnect it a bit more. Look at the stock maps or best custom maps for inspiration. Also, different tiers doesn't mean they have to have the same height. Play around a bit with your floor levels to make it less flat. Just add some subtle height variation.
Quote from SpronyvanJohnsonThink less in squares as rooms and try to interconnect it a bit more. Look at the stock maps or best custom maps for inspiration. Also, different tiers doesn't mean they have to have the same height. Play around a bit with your floor levels to make it less flat. Just add some subtle height variation.
Yeah, that was the problem I noticed when I made the layout. I've drawn a new layout and will start blocking that tomorrow. Hopefully it will be a lot better.
Don't think you'll need to throw out the whole the whole layout. Maybe you could tear it apart a bit, then patch it up and then adjust it to your liking and interconnect a bit more. Or maybe it's just my way to go from square rooms to "quakeish" ![]()
Had a small playtest yesterday and got some valuable feedback. Will post pictures when all that has been fixed.
One question though, how do make so that pickups float in the air? I want a mega health in the air but I can't figure out how to make it stay there.
select item, press N, and press flag "suspended", item will be hanging out there where you put it(spawn, armor, health, weapon)
[Blocked Image: http://f5.s.qip.ru/13jhip3aE.png]
Well, that was simple. Thank you!
[Blocked Image: http://f6.s.qip.ru/~13jhip3by.png] [Blocked Image: http://f6.s.qip.ru/~13jhip3bz.png] [Blocked Image: http://f5.s.qip.ru/~13jhip3bA.png] [Blocked Image: http://f6.s.qip.ru/~13jhip3bB.png]
replace the patches on the brushes. patches better use on the arches, jump pads and curves walls, patches transmit the light(as on the first screenshot, no shadow on second floor)
Cool. Will look more into that when I start working with the visuals on the level.
Layout is more or less finished and I've started to texture the map. Will add shapes and such in the meantime.
Also had a playtest yesterday with Daniel Nilsson and Mawnsson for some more feedback and I've also been playing the map with bots. The map fits best for 6-8 players due to the size but also works just fine with 4 players.
Some nice texture combinations going on there. Keep it up!
I like the third screen the most =)
Thanks guys
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