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[CS:GO] de_dome

  • Sparwen
  • October 10, 2014 at 11:31 AM
  • Sparwen
    • October 10, 2014 at 11:31 AM
    • #1

    NEW! I've made some big changes to the map, please give it a try and share your opinon =)

    Also, it is now named de_merlot


    http://steamcommunity.com/sharedfiles/fi…s/?id=326259208


    Hey, I've made a bomb defusal map and I would be really greatful for all the feedback I can get!


    Thank you in advance!

  • Spherix
    • October 10, 2014 at 12:29 PM
    • #2

    Yep. Seems normal such a small village in Italy would have a huge mosque in it.

  • Sparwen
    • October 10, 2014 at 12:36 PM
    • #3

    Right, changed the description for now

  • jackophant
    • October 10, 2014 at 12:50 PM
    • #4

    Aside from the mosque/Italian village inconsistency I think it looks visually promising, but I would just say that the map looks very CT biased.


    It's not very large with all site entry positions very close together allowing the entirety of the CTs to stay very close and rotate very quickly, there's no real need for them to hold any forward angles. That monstrously long sight line between the spawns in what would be mid is basically suicide, with no obvious pay off for risking going down it.


    Also it's very open with very few roofed areas so one awp sitting near CT spawn could cover the majority of each site and rain grenades/smokes/flashes down all day.


    I think you should probably try and note down all the different aspects of a map that need to be considered, and rework your layout from that.


    I have no doubt that the map will look very nice when it's finished though

  • Vinneri
    • October 10, 2014 at 12:55 PM
    • #5

    I think map seems to have long sightlines and not really well thought chokepoint. Awp's has a great advantage. Even thought you should make a mapcore playtest and try it with us. That gives the best feedback. Also I'm a bit concerned with the size. It might be a bit too small for 5v5 competitive.

    Keep up with the work

  • Sparwen
    • October 10, 2014 at 12:59 PM
    • #6

    Thank you for the feedback, I will make it bigger and better asap!

  • Baggle!
    • October 10, 2014 at 11:51 PM
    • #7

    i havent played it yet, but looking at the radar, a few more entrances to the bombsites would (in my opinion) would make it a bit more competitive.

  • Sparwen
    • October 13, 2014 at 1:58 PM
    • #8

    New version uploaded, please give it a try =)

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