1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CS:GO] de_dome

  • Sparwen
  • October 10, 2014 at 11:31 AM
  • Sparwen
    • October 10, 2014 at 11:31 AM
    • #1

    NEW! I've made some big changes to the map, please give it a try and share your opinon =)

    Also, it is now named de_merlot


    http://steamcommunity.com/sharedfiles/fi…s/?id=326259208


    Hey, I've made a bomb defusal map and I would be really greatful for all the feedback I can get!


    Thank you in advance!

  • Spherix
    • October 10, 2014 at 12:29 PM
    • #2

    Yep. Seems normal such a small village in Italy would have a huge mosque in it.

  • Sparwen
    • October 10, 2014 at 12:36 PM
    • #3

    Right, changed the description for now

  • jackophant
    • October 10, 2014 at 12:50 PM
    • #4

    Aside from the mosque/Italian village inconsistency I think it looks visually promising, but I would just say that the map looks very CT biased.


    It's not very large with all site entry positions very close together allowing the entirety of the CTs to stay very close and rotate very quickly, there's no real need for them to hold any forward angles. That monstrously long sight line between the spawns in what would be mid is basically suicide, with no obvious pay off for risking going down it.


    Also it's very open with very few roofed areas so one awp sitting near CT spawn could cover the majority of each site and rain grenades/smokes/flashes down all day.


    I think you should probably try and note down all the different aspects of a map that need to be considered, and rework your layout from that.


    I have no doubt that the map will look very nice when it's finished though

  • Vinneri
    • October 10, 2014 at 12:55 PM
    • #5

    I think map seems to have long sightlines and not really well thought chokepoint. Awp's has a great advantage. Even thought you should make a mapcore playtest and try it with us. That gives the best feedback. Also I'm a bit concerned with the size. It might be a bit too small for 5v5 competitive.

    Keep up with the work

  • Sparwen
    • October 10, 2014 at 12:59 PM
    • #6

    Thank you for the feedback, I will make it bigger and better asap!

  • Baggle!
    • October 10, 2014 at 11:51 PM
    • #7

    i havent played it yet, but looking at the radar, a few more entrances to the bombsites would (in my opinion) would make it a bit more competitive.

  • Sparwen
    • October 13, 2014 at 1:58 PM
    • #8

    New version uploaded, please give it a try =)

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™