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de_mappy (name WIP)

  • Baggle!
  • October 8, 2014 at 10:52 PM
  • Baggle!
    • October 8, 2014 at 10:52 PM
    • #1

    so yea, i have been lurking on the forums for quite some time now, so i finally made an account so that i could get some feed back on a map i was working on.


    this is the first map i have ever made ever(excluding little big planet ) i taught myself the basics of the sdk and started working on this small, fast paced defuse map. i am aware that i went with the most generic theme possible but this map is really just an experiment for myself to see what mapping was like. Two months later I have started adding some details to the map and i think its coming together pretty well .


    I am looking for any tips to help me in the future, so any opinions you have or tips for me, please tell me especially towards lighting.

    (also if you could give some nae suggestions XD)


    so here are some screens


  • r1ar
    • October 9, 2014 at 12:07 AM
    • #2

    [Blocked Image: http://static.mapcore.org/uploads/monthly_10_2014/post-31658-0-19216900-1412804983.jpg]


    Looks like no cubemaps, add it for realistic reflections on the weapons and other materials!


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  • Baggle!
    • October 11, 2014 at 12:05 AM
    • #3

    thanks for the feedback (anything helps me at this stage). I added the cubemaps and a bit extra lighting, here are some new screens.
    I was wondering how to get rid of the bad shading around some props (eg.the rubble and plants) also how to make the red spot lights look a bit more natural

  • pencil_chaos_Attack
    • October 11, 2014 at 2:05 AM
    • #4

    The new screens look much better

  • DrywallDreams
    • October 11, 2014 at 2:11 AM
    • #5

    name is making me think

    [Blocked Image: http://static.giantbomb.com/uploads/square_small/2/27979/1682779-mappy_mappy2.gif]

    make the terrorists cats

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