1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

de_mappy (name WIP)

  • Baggle!
  • October 8, 2014 at 10:52 PM
  • Baggle!
    • October 8, 2014 at 10:52 PM
    • #1

    so yea, i have been lurking on the forums for quite some time now, so i finally made an account so that i could get some feed back on a map i was working on.


    this is the first map i have ever made ever(excluding little big planet ) i taught myself the basics of the sdk and started working on this small, fast paced defuse map. i am aware that i went with the most generic theme possible but this map is really just an experiment for myself to see what mapping was like. Two months later I have started adding some details to the map and i think its coming together pretty well .


    I am looking for any tips to help me in the future, so any opinions you have or tips for me, please tell me especially towards lighting.

    (also if you could give some nae suggestions XD)


    so here are some screens


  • r1ar
    • October 9, 2014 at 12:07 AM
    • #2

    [Blocked Image: http://static.mapcore.org/uploads/monthly_10_2014/post-31658-0-19216900-1412804983.jpg]


    Looks like no cubemaps, add it for realistic reflections on the weapons and other materials!


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Baggle!
    • October 11, 2014 at 12:05 AM
    • #3

    thanks for the feedback (anything helps me at this stage). I added the cubemaps and a bit extra lighting, here are some new screens.
    I was wondering how to get rid of the bad shading around some props (eg.the rubble and plants) also how to make the red spot lights look a bit more natural

  • pencil_chaos_Attack
    • October 11, 2014 at 2:05 AM
    • #4

    The new screens look much better

  • DrywallDreams
    • October 11, 2014 at 2:11 AM
    • #5

    name is making me think

    [Blocked Image: http://static.giantbomb.com/uploads/square_small/2/27979/1682779-mappy_mappy2.gif]

    make the terrorists cats

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™