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[UE4] Warrior Scene

  • penE
  • September 28, 2014 at 1:50 PM
  • penE
    • September 28, 2014 at 1:50 PM
    • #1

    Decided to give this one an own thread.


    So I updated some stuff, brought in new props, hope you all like it.

    Here is the link to the warrior, Bao is doing: http://www.polycount.com/forum/showthread.php?t=138052


    ------------------------------------------


    Latest update:


    [Blocked Image: http://i.imgur.com/lsvO3f2.jpg]

  • Sprony
    • September 28, 2014 at 1:55 PM
    • #2

    Wallpaper material right there!

  • Pampers
    • September 28, 2014 at 3:15 PM
    • #3

    Looking real nice! Looks like you have a lot of tiny reflections in small cracks and holes though. Easy to fix by slapping a cavity map on a neutral grey and I think with the Unreal engine you need to pop that into the specular input of your materials

  • penE
    • September 28, 2014 at 3:45 PM
    • #4

    Sounds good, will try that, thx!

  • knj
    • September 28, 2014 at 10:04 PM
    • #5

    This is gut ! fuck your style is original and that is very good for you !

  • penE
    • October 5, 2014 at 6:06 PM
    • #6

    Small update with some new props  [Blocked Image: http://i.imgur.com/w58MVf5.jpg][Blocked Image: http://i.imgur.com/mQcH9te.jpg] [Blocked Image: http://i.imgur.com/u2g2yUr.jpg]

  • PogoP
    • October 5, 2014 at 7:12 PM
    • #7

    Cool update man, you're very talented! If I was to give one crit, it'd be that I think the post processing is getting a bit too much now. The vignette looks cranked up to max and there's some crazy chromatic aberration going on!

  • FMPONE
    • October 5, 2014 at 7:29 PM
    • #8

    I agree the VFX are pretty insane right now, but it's still such a cool scene. I'd like to see a little bit more composition elements (maybe a chain dangling on the left really close up to the foreground?), but there's no denying the awesome look. Really fits a "warrior" theme, that's for sure.

  • penE
    • October 5, 2014 at 7:34 PM
    • #9

    Thank you guys for your feedback. Very much appreciated! I haven't got so much feedback on the other sites I posted, so please keep it coming . And I agree, I got carried away a bit with all the pp, will fix it for the next update, cheers!


    Edit:


    Toned everything down, thx again!


    [Blocked Image: http://i.imgur.com/WtcM9V1.jpg]

  • penE
    • October 8, 2014 at 7:49 PM
    • #10

    Made some wooden beams, holding up the ceiling . The actual wood grain is done with the tiling textures of the master material. [Blocked Image: http://i.imgur.com/CFzKJH0.jpg][Blocked Image: http://i.imgur.com/KKLjWT2.jpg]

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