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Maya 2015 : bug reverting Uv's modification at export + de-assign material

  • Em'
  • September 8, 2014 at 3:17 PM
  • Em'
    • September 8, 2014 at 3:17 PM
    • #1

    Hi, I'm facing a curious bug in my maya. It happened in several files.

    When i make modification on my meshes Uvs and hit "save file" or export to fbx, the changes are reverted to their previous state.

    Same for "save file", if i re-open the file : the modified meshes are assigned the green default missing material and the Uvs are also reverted.

    It happens in several files, i tried to copy and paste the content of my files to see if it was corrupted but it didn't change anything. At first i thought i needed to name properly my meshes so i hadn't dupplicate shapename, but wasn't the solution.


    If you have any idea how to solves this shit, just post below


    Video of the problem :

    http://youtu.be/tWAo0ueU_7c


    Help thread on Polycount :

    http://www.polycount.com/forum/showthread.php?t=1394950


    edit : One workaround i found was to dupplicate, merge and delete the dupplicate. So that no history could be store... but I also did this on several meshes and kept having the same bug, like a fucking random dice deciding wich mesh gonna kill me.

  • Pampers
    • September 8, 2014 at 6:08 PM
    • #2

    I was going to check out 2015 at work tomorrow anyway, I can see if I get the same bug.

  • fierox
    • September 13, 2014 at 2:25 AM
    • #3

    Weird, never had or seen problem.. i'm on Maya 2014.

    Cant read the polycount discussion, dont have a login there.

    But if you can send a bit of the mesh that has this problem i can have a look OBJ or something?

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