Hi, I'm facing a curious bug in my maya. It happened in several files.
When i make modification on my meshes Uvs and hit "save file" or export to fbx, the changes are reverted to their previous state.
Same for "save file", if i re-open the file : the modified meshes are assigned the green default missing material and the Uvs are also reverted.
It happens in several files, i tried to copy and paste the content of my files to see if it was corrupted but it didn't change anything. At first i thought i needed to name properly my meshes so i hadn't dupplicate shapename, but wasn't the solution.
If you have any idea how to solves this shit, just post below
Video of the problem :
Help thread on Polycount :
http://www.polycount.com/forum/showthread.php?t=1394950
edit : One workaround i found was to dupplicate, merge and delete the dupplicate. So that no history could be store... but I also did this on several meshes and kept having the same bug, like a fucking random dice deciding wich mesh gonna kill me.