Hi all,
I've released a new map (currently in alpha) called de_purify - it's my first major project which I plan to see through to the bitter end, and I've just finished the first layout.
- Not our finest moment, half of the playable area is shown to be completely black in some places...
I've posted this the night before I go away for a few days, so unfortunately I have not been able to address some minor issues - these include some potential errors in prop placement, a faulty radar (black spaces and alignment problems are rife) and some timing issues in getting to some regions of the map, all of which will be addressed and fixed as soon as I get back.
For this map, I've mostly been inspired by Dust2, Mirage and Cache and the mid reflects this the most, though some areas are completely original. I really let my mind wander when designing the layout, so I imagine there will probably be more balancing issues than I would like, but still, I believe I've created a fun and original layout that doesn't break the trends too much to feel out of place or ruin the mechanics of the game.
Any feedback or suggestions are greatly appreciated (though I won't be able to reply for a few days). Lastly, de_Purify was the name I came up with while drafting this on paper (it was going to be set in some kind of water purification plant before I changed the setting) - any name suggestions would be awesome, though I appreciate that at this stage it's difficult to put a name to a bunch of grey cubes! Hey, I might even change the setting back to the purification plant - blowing up warehouses full of crates isn't the most original idea out there.
Here is the download link - http://steamcommunity.com/sharedfiles/fi…s/?id=295059042
Thanks, and have fun!





