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[CS:GO] de_Purify (alpha)

  • Simonay
  • August 2, 2014 at 11:59 PM
  • Simonay
    • August 2, 2014 at 11:59 PM
    • #1

    Hi all,


    I've released a new map (currently in alpha) called de_purify - it's my first major project which I plan to see through to the bitter end, and I've just finished the first layout.


    - Not our finest moment, half of the playable area is shown to be completely black in some places...


    I've posted this the night before I go away for a few days, so unfortunately I have not been able to address some minor issues - these include some potential errors in prop placement, a faulty radar (black spaces and alignment problems are rife) and some timing issues in getting to some regions of the map, all of which will be addressed and fixed as soon as I get back.


    For this map, I've mostly been inspired by Dust2, Mirage and Cache and the mid reflects this the most, though some areas are completely original. I really let my mind wander when designing the layout, so I imagine there will probably be more balancing issues than I would like, but still, I believe I've created a fun and original layout that doesn't break the trends too much to feel out of place or ruin the mechanics of the game.


    Any feedback or suggestions are greatly appreciated (though I won't be able to reply for a few days). Lastly, de_Purify was the name I came up with while drafting this on paper (it was going to be set in some kind of water purification plant before I changed the setting) - any name suggestions would be awesome, though I appreciate that at this stage it's difficult to put a name to a bunch of grey cubes! Hey, I might even change the setting back to the purification plant - blowing up warehouses full of crates isn't the most original idea out there.


    Here is the download link - http://steamcommunity.com/sharedfiles/fi…s/?id=295059042


    Thanks, and have fun!

  • tomm
    • August 3, 2014 at 11:22 AM
    • #2

    You should spend some more time on lighting, it's way too dark atm.

  • Simonay
    • August 4, 2014 at 9:49 PM
    • #3
    Quote from tomm

    You should spend some more time on lighting, it's way too dark atm.

    Certainly - that is one of the many things I plan on changing when I get home tomorrow (checking this on my phone atm). It didn't seem so bad in game, but it was slightly rushed, so I will spend more time on it in due course.

  • Simonay
    • August 10, 2014 at 4:29 PM
    • #4

    *In case anyone is still reading this thread, which I somewhat doubt*


    I haven't uploaded this as soon as I planned because I'm making some serious changes to the layout surrounding bombsite B - it took me far too long to realize half of this map was carefully placed warehouses and crates, and the other half was an uninspired mess of the same. To address this, I'm re-working bombsite B to be in a car park outside the facility, while bombsite A remains as it is. I hope to also change the theme as soon as I can, as too many maps on the workshop and in-game are just something or other built into the side of a mountain, and I don't want to be part of that majority.


    As a result, more time is going into this initial stage than I planned. I haven't even been able to properly test the timings yet with friends due to holidays and whatnot.

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