I feel like going backwards, install Trenchbtoom and start my level design from scratch with a Q1 map and then progress with the other engines…
I love me some Quake!
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Had a lot of fun with DOPA. Even found the Dopefish!
The (very easy to find) secret level was by far the best in the pack, imo -
Just saw that old quake is on sale on steam, think I'll get it cos I only borrowed the CD at the time
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Bought Q1 + Q2.
What can I install to "beautify" them? Run Q2 a few minutes and it doesn't even support fullHD. I had the feeling the gun was also shooting slightly to the left of the crosshair.
I know that Q1 is still very strong and when people post content here looks good, so I imagine there's something on top of the base game. I remember reading in the past about normal mapping support (or along the lines) but never needed to look into the matter further.
Help?

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Quote from blackdog
19 minutes ago, blackdog said: Bought Q1 + Q2.
What can I install to "beautify" them? Run Q2 a few minutes and it doesn't even support fullHD. I had the feeling the gun was also shooting slightly to the left of the crosshair.
I know that Q1 is still very strong and when people post content here looks good, so I imagine there's something on top of the base game. I remember reading in the past about normal mapping support (or along the lines) but never needed to look into the matter further.
Help?

For Quake 1, you'll want to install Quakespasm, which adds larger map and skybox support without the ugly "HD XXXTREME TEXTURE PACK" stuff (and if want to go real nuts, check out Super 8's qbism engine, which extends Quake's original software renderer to support a lot of Quakespasm's upgrades!)
For Quake 2, I'm not entirely sure what to use. It looks like the unofficial 3.24 patch might be a good place to look for some good quality of life improvements while keeping faithful to the original.
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Does all this easily go on top of the Steam version?
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Kind of. Quakespasm won't launch from steam unless you add it as a non-steam app, and I'm guessing Q2 3.24 is the same way.
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DrywallDreamsFor Quake 2, I'm not entirely sure what to use. It looks like the unofficial 3.24 patch might be a good place to look for some good quality of life improvements while keeping faithful to the original.
Unofficial 3.24 and DirectQ II are the only real Q2 source ports. the rest are just buggy particle system exercises that don't fix stuff, force changes to q2's aesthetic because programmers, or 'modern' ports that regress everything.DISCLAIMER: Wrote a software rendered port myself, . and despite what it does, I don't recommend it. It would be nice if some of its stuff got ported to super8 though, or whatever DrywallDreams is doing
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Arcane Dimensions 1.5 just came out. Published by Simon OCallaghan with credits to sock, mfx, necros, Lunaran, Scampie, FifthElephant, ionous, EricW, Preach. Haven't played it yet, that's for lunch tomorrow, but I bet it will be kickass!Download link here
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The amazing @sock is at it again. I just found this on his Twitter:
[Blocked Image: http://i.imgur.com/ZNOhMXv.jpg]
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Another masterpiece by @sock:
[Blocked Image: http://i.imgur.com/LCgw6GH.jpg]
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Damn those, wtf, those are amazing.
Yo Sock, Why u no post your stuff in here man~~
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Quake 1 was the first game I made maps for. 20 years later I can still appreciate the Quake aesthetic, great stuff!
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When I see this stuff I feel I should forget everything I know and get started "from the beginning"
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I just came off a session of playing Arcane Dimensions' Foggy Bottoms. Goddamn.
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I discovered this (download)
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Quake in 2020, WAT!
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Stop, there is only so much brushwork I can handle!
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Benoit is the man.
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