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I love me some Quake!

  • Sprony
  • August 2, 2014 at 12:26 PM
  • blackdog
    • June 25, 2016 at 12:10 PM
    • #21

    I feel like going backwards, install Trenchbtoom and start my level design from scratch with a Q1 map and then progress with the other engines…

  • Jetsetlemming
    • June 25, 2016 at 3:12 PM
    • #22

    Had a lot of fun with DOPA. Even found the Dopefish! :D The (very easy to find) secret level was by far the best in the pack, imo

  • blackdog
    • July 1, 2016 at 4:40 AM
    • #23

    Just saw that old quake is on sale on steam, think I'll get it cos I only borrowed the CD at the time

  • blackdog
    • July 2, 2016 at 7:40 PM
    • #24

    Bought Q1 + Q2.

    What can I install to "beautify" them? Run Q2 a few minutes and it doesn't even support fullHD. I had the feeling the gun was also shooting slightly to the left of the crosshair.

    I know that Q1 is still very strong and when people post content here looks good, so I imagine there's something on top of the base game. I remember reading in the past about normal mapping support (or along the lines) but never needed to look into the matter further.

    Help? :)

  • DrywallDreams
    • July 2, 2016 at 8:07 PM
    • #25
    Quote from blackdog

    19 minutes ago, blackdog said: Bought Q1 + Q2.

    What can I install to "beautify" them? Run Q2 a few minutes and it doesn't even support fullHD. I had the feeling the gun was also shooting slightly to the left of the crosshair.

    I know that Q1 is still very strong and when people post content here looks good, so I imagine there's something on top of the base game. I remember reading in the past about normal mapping support (or along the lines) but never needed to look into the matter further.

    Help? :)

    For Quake 1, you'll want to install Quakespasm, which adds larger map and skybox support without the ugly "HD XXXTREME TEXTURE PACK" stuff (and if want to go real nuts, check out Super 8's qbism engine, which extends Quake's original software renderer to support a lot of Quakespasm's upgrades!)

    For Quake 2, I'm not entirely sure what to use. It looks like the unofficial 3.24 patch might be a good place to look for some good quality of life improvements while keeping faithful to the original.

  • blackdog
    • July 2, 2016 at 11:47 PM
    • #26

    Does all this easily go on top of the Steam version?

  • DrywallDreams
    • July 3, 2016 at 3:23 AM
    • #27

    Kind of. Quakespasm won't launch from steam unless you add it as a non-steam app, and I'm guessing Q2 3.24 is the same way.

  • leileilol
    • October 26, 2016 at 3:50 AM
    • #28
    Quote

    DrywallDreamsFor Quake 2, I'm not entirely sure what to use. It looks like the unofficial 3.24 patch might be a good place to look for some good quality of life improvements while keeping faithful to the original.

    Unofficial 3.24 and DirectQ II are the only real Q2 source ports. the rest are just buggy particle system exercises that don't fix stuff, force changes to q2's aesthetic because programmers, or 'modern' ports that regress everything.DISCLAIMER: Wrote a software rendered port myself, . and despite what it does, I don't recommend it. It would be nice if some of its stuff got ported to super8 though, or whatever DrywallDreams is doing

  • Sjonsson
    • December 4, 2016 at 10:57 PM
    • #29

    [Blocked Image: https://pbs.twimg.com/media/Cy0mo9RXcAA4bjY.jpg]

    Arcane Dimensions 1.5 just came out. Published by Simon OCallaghan with credits to sock, mfx, necros, Lunaran, Scampie, FifthElephant, ionous, EricW, Preach. Haven't played it yet, that's for lunch tomorrow, but I bet it will be kickass!Download link here

  • PlattenG
    • December 5, 2016 at 1:40 AM
    • #30

    I'm only 20 but I played quake 3 as a young lad on my laptop and to this day this map is one of the best things I have ever played on how can something so simple be so fun

  • Sprony
    • January 24, 2017 at 7:33 AM
    • #31

    The amazing @sock is at it again. I just found this on his Twitter:

    [Blocked Image: http://i.imgur.com/ZNOhMXv.jpg]

  • Sprony
    • June 18, 2017 at 11:01 PM
    • #32

    Another masterpiece by @sock:

    [Blocked Image: http://i.imgur.com/LCgw6GH.jpg]

  • -HP-
    • June 19, 2017 at 6:18 AM
    • #33

    Damn those, wtf, those are amazing.


    Yo Sock, Why u no post your stuff in here man~~

  • grapen
    • June 19, 2017 at 10:01 AM
    • #34

    Quake 1 was the first game I made maps for. 20 years later I can still appreciate the Quake aesthetic, great stuff!

  • blackdog
    • June 19, 2017 at 12:50 PM
    • #35

    When I see this stuff I feel I should forget everything I know and get started "from the beginning"

  • blackdog
    • September 24, 2020 at 3:44 AM
    • #36

    I just came off a session of playing Arcane Dimensions' Foggy Bottoms. Goddamn.

  • blackdog
    • October 2, 2020 at 3:40 PM
    • #37

    I discovered this (download)

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  • blackdog
    • October 12, 2020 at 9:48 AM
    • #38

    Quake in 2020, WAT!

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  • Radu
    • October 12, 2020 at 1:31 PM
    • #39

    Stop, there is only so much brushwork I can handle!

  • -HP-
    • October 12, 2020 at 7:28 PM
    • #40

    Benoit is the man.

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