Specificity of content creation.
[Blocked Image: https://autodesk-exchange-apps-v-1-5-staging.s3.amazonaws.com/data/content/files/stores/MAYA/images/hero.jpg?timestamp=0327]
I ended the cources Maya | Hi-poly modeling. Now i know how to get orgasm with polygons and NURBS, but steel don't understand specificity of content creation for games. Any good lessons/tips for newbie in modeling?
What i know:
1. Objects must have a collision for physics/player.
2. LOD's. Level of Distance.
3. Baking details from highpoly to lowpoly. My Maya is down to desktop, i bake all textures in substance designer.