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Specificity of content creation

  • r1ar
  • July 16, 2014 at 12:47 PM
  • r1ar
    • July 16, 2014 at 12:47 PM
    • #1

    Specificity of content creation.


    [Blocked Image: https://autodesk-exchange-apps-v-1-5-staging.s3.amazonaws.com/data/content/files/stores/MAYA/images/hero.jpg?timestamp=0327]


    I ended the cources Maya | Hi-poly modeling. Now i know how to get orgasm with polygons and NURBS, but steel don't understand specificity of content creation for games. Any good lessons/tips for newbie in modeling?


    What i know:


    1. Objects must have a collision for physics/player.

    2. LOD's. Level of Distance.

    3. Baking details from highpoly to lowpoly. My Maya is down to desktop, i bake all textures in substance designer.

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