Seems cool but also seems noisy. Tiles on the floors, walls, ceilings, and even the skybox! Some of these are inevitable, but others can probably be simplified
[CSGO] cs_sportscentre
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The skybox and tiles were indeed too noisy, especially in the more open area where a lot is going on. so have simplified it a little. Tiles are now a plain colour and the skybox has been pulled a lot further back.
Here are some images of how things look now taken from similar angles as before. The difference in brightness is due to the HDR
[Blocked Image: http://www.skybex.com/images2/sports_06.jpg]
[Blocked Image: http://www.skybex.com/images2/sports_07.jpg]
Closer image of the new tiles.
[Blocked Image: http://www.skybex.com/images2/sports_tile.jpg]
Better shot of the 3d sky
[Blocked Image: http://www.skybex.com/images2/sports_sky.jpg]
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Dat skybox! Sweet sweet stuff.
I feel the confetti on the floor in the main court might be a little bit too much/noisey. Some of the buildings in the skybox could use a bit more geometric personality as well, but that's a nit-pick. Will the air balloon move?

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I can see there being issues with the readability of not being able to go into the seating area. I generally find those half height barriers are pretty weak physical blockers.
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Air balloon already moves, the wheel also rotates.
and yeah the buildings right now are just cubes, will work properly on them at some point.And not getting into the seating area, when testing there wasn't really any issue. It read right away that you couldn't get there and I don't think I even saw anyone trying after the warmup. I'll keep an eye on it in further testing though.
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That's some sky, bex.
/sunglasses

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That looks great, doesn't even look like the Source engine

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Wow, that's really impressive! My only complaint is there doesn't seem to be very much in the way of small detailing like stains, missing tiles, or junk laying about (janitorial equipment would be a good fit in this map). Keeping the style clean and simple is good for readability, but putting small details like that near doorways can help draw the player's eye to key locations where enemies are most likely to be. I could be wrong about this, Valve does it a lot in TF2, and I don't see why CS would be any different.
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cs_gymbabesoh and cool map, looks awesome! I only hope there's going to be more space for close combat fights.
Meanwhile in cs_loseweightfast:
[Blocked Image: http://i.imgur.com/GsT4iqT.jpg] -
I just played this in the Vanguard Operation and I can't give it enough praise. It was ohnly DM but the looks of the level are so amazing. Highly impressed.

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The best Hostage-Map ive ever played! Im so happy you made it into vanguard!
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