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Joel Burgess - The Iterative Level Design Process of Bethesda Game Studios

  • Jord
  • June 23, 2014 at 10:12 AM
  • Jord
    • June 23, 2014 at 10:12 AM
    • #1

    Great read, thought it was worth sharing.


    http://www.bethblog.com/2014/06/02/the…a-game-studios/

  • Vilham
    • June 23, 2014 at 10:46 AM
    • #2

    Would be awesome if their site didn't fucking redirect me to the german site. Seriously why do people put these features in, if i wanted a german site i would put .de in

  • Sentura
    • June 23, 2014 at 11:27 AM
    • #3

    Company firewall blocks this on the grounds of "botnet". Though I might have seen this as a presentation at GDC '13...

  • mjens
    • June 23, 2014 at 12:20 PM
    • #4

    This was presented on GDC 2014. Joel's presentation from '13 was about modular construction - http://blog.joelburgess.com/2013/04/skyrim…n-gdc-2013.html.


    Here's '14:

    http://www.gdcvault.com/play/1020171/Level-Design-in-a-Day 

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