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DM - Untitled Space level

  • Lee3dee
  • January 20, 2005 at 10:23 PM
  • MagicTMP
    • January 22, 2005 at 9:29 PM
    • #21

    sounds cool.. jumping around between four pieces of asteroid (which i think you mean by 4 pieces. correct me if im wrong).

  • Lee3dee
    • January 23, 2005 at 5:52 AM
    • #22

    I have a rough sketch of the map, but thats the general idea. Is having 4 different places to fight, and maybe 1 central location in the middle. with various ways to get to either location. A couple of floating asteriods around the level that players could tele too for bonus power-ups. Maybe the ability to fly a ship from one area to another.

    It's my first map i've ever done. lol, a little ambitious

  • Lee3dee
    • January 25, 2005 at 5:26 AM
    • #23

    small update, been working on the platforms surrounding the asteroid. After building it, noticed that the platforms were a little big, but are able to fit 2 characters.

    [Blocked Image: http://www.lee3dee.com/ut2004/space/rachel_11.jpg]

    The ships were created by Epic for Assault, eventually I will add my own to fit the style. They are just to show where the placement will be. Also, I need to add some lights around the rocket. Another update tomorow

  • ReNo
    • January 25, 2005 at 4:26 PM
    • #24

    That looks really really awkward and detracts from the asteroid section hugely in my opinion Not only does it looks quite bad but I also think it looks dull from a gameplay point of view - having a square path around the place is really pretty boring and uncreative, which is obviously a word that shouldn't apply to you. Sorry to sound so negative.

  • Lee3dee
    • January 25, 2005 at 4:45 PM
    • #25

    actually, i was playtesting it some more with a friend before I went to bed, and we agreed that the platforms were boring and didn't fit the style I had created. So, i'll be making different ones tonight. Your comments are dead on

  • Lee3dee
    • January 26, 2005 at 8:26 AM
    • #26

    walkways redux

    [Blocked Image: http://www.lee3dee.com/ut2004/space/rachel_13.jpg]

    [Blocked Image: http://www.lee3dee.com/ut2004/space/rachel_14.jpg]

    testing the bot pathing and weapon placement, then I'll make a video showing the gameplay.

  • Skjalg
    • January 26, 2005 at 11:24 AM
    • #27

    the theme is really great, almost something out from a disney movie (or better), but too me, this map is a little dark

  • Sven_E
    • January 26, 2005 at 11:35 AM
    • #28

    The new walkway thingey lookz great...

    btw. this map makes me think of the Hitchhikers guide to the galaxy books.

  • Lee3dee
    • January 26, 2005 at 4:30 PM
    • #29

    Skjalg: thanks . lighting is still WIP . But also remeber that there are other locations next to it, so the lighting will get brighter.

    Sven_E: I loved Hitchhikers guide . Not sure on the new movie, hope they don't screw up the classic

  • ReNo
    • January 26, 2005 at 7:06 PM
    • #30

    Great improvement, though you will need to be careful to avoid the map becoming a linear path of walkways to ensure it plays nicely. I see a bit of dodgy texture stretching on the rockwork in the second picture, but otherwise its looking nice, good job

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